XCOM 2
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WC_INFormApps
   
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2.349 MB
16 Sep, 2017 @ 5:16pm
11 Nov, 2017 @ 11:59am
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WC_INFormApps

Description
MOD-ID TAG = #1136937041
DESCRIPTION = Reclassification of Research/Tech Infos
SUMMARY = Provides a system of numeric references to Techs & PG-Projects while adding mini-tags to Key Resources & Corpses

The intention here is to allow much faster detection of various gameplay activities; Inventory list, Projects, Enemies killed Notifications, Loot pickups, etc. Since every Techs are given colored ID, the Vanilla alphabetic parsing default method has been replaced by pre-structured categories. For example, Breakthroughs (Modular + Construction, etc) are thus grouped by types instead of being revealed within a linear/sequential flow.
As a result, there's no more pseudo-chaotic searches for most gameplay facts.

Note that this is also required by...
WC_LAByrinth

INSTALLATION

This will show up in your Launcher of choice but must be used ONLY within War of The Chosen gameplay... then, Click the box & off you go.


CURRENT ISSUES

1) There might still be a few details (other Requisites & Unlocked elements) missing. If you have specific requests or suggestions.. feel free to post in the discussion area below.


FUTURE PLANS

-- Design similar principles for Weaponry/Armors/Items stats,
-- Ideally, offer "optimal" strategic decisions or hints for the Resistance/Orders system & Faction Cards.


UPDATES

1) Localization tasks have now started;

CHN == Done .. by Meilulu (21/09)
CHT ==
DEU == Done .. by sonykhh (27/09)
ESN == Done .. by Seva (22/09)
FRA == Fait .. par EdC94 (30/09)
ITA ==
JPN ==
KOR == Done .. by peterpancho1974 (21/09)
POL ==
RUS == Done .. by tr0ll (18/11)

2) Anything else.. A.S.A.P!


Enjoy.

-- Zyxpsilon.
Popular Discussions View All (1)
16
10 Nov, 2017 @ 6:16am
PINNED: Localization(s)
Zyxpsilon
62 Comments
Zyxpsilon  [author] 25 Jul, 2021 @ 7:18am 
Sadly no.
But.. coloring choices i made are "intuitive" and match whichever principles of items/gameplay.

Numbers are simply sequentially distributed to early/to/later/to/end elements within groups (Tech, Weapons, etc). For example, initial "Autopsy" (Light Green) of Advent Trooper is #1.
CW_Boss 25 Jul, 2021 @ 12:57am 
Is there a guide that will tell what the numbers that appear to the left of many items in the game mean and the colors do they have a meaning. I am relatively new to Xcom
Zyxpsilon  [author] 16 May, 2021 @ 6:05am 
Not that i'm aware of.
RPGO does extensive hacks to many code functions (via Community Highlander and other scripted methods) & possibly would alter vanilla components required by my INT references... even trying to adapt pre-declared templates (manually into the INT flow) doesn't necessarily lead to proper detection of already valid string principles since their custom "hooks' would *not* match mines -- directly.

Sadly i have no intention to make their highly complex assets compatible with my stuff, sorry.
Vindi 16 May, 2021 @ 4:01am 
Is compatibility with RPGO Overhaul possible? I tried to modify the localization .INT files, but it didn't work.
Zyxpsilon  [author] 25 May, 2020 @ 11:27am 
@Xirix.. you can just edit the XComGame.INT file directly & replace that symbol with the word "corpse" as you please. That section starts on Line #29 until around #170.
Xirix 25 May, 2020 @ 9:11am 
This is a nice mod, but is it possible to have the word "corpse" not changed to a little crucifix? That's the only change I'm not very fond of.
Zyxpsilon  [author] 17 Mar, 2020 @ 6:35am 
Sorry.. not a chance. I've already inserted most of what was "needed".
Dęąth Viper 16 Mar, 2020 @ 6:22am 
would you possibly add stuff for all the modded enemies as well??
Zyxpsilon  [author] 21 Feb, 2020 @ 4:27pm 
"LAByrinth" truly is a much more detailed source of Information, btw. ;)
Jestimac 21 Feb, 2020 @ 6:52am 
Very nice mod by the way, simple but effective.
I'll have to subscribe to the Labyrinth mod now....
Rgds