XCOM 2
WC_INFormApps
62 kommentarer
Zyxpsilon  [ophavsmand] 25. juli 2021 kl. 7:18 
Sadly no.
But.. coloring choices i made are "intuitive" and match whichever principles of items/gameplay.

Numbers are simply sequentially distributed to early/to/later/to/end elements within groups (Tech, Weapons, etc). For example, initial "Autopsy" (Light Green) of Advent Trooper is #1.
CW_Boss 25. juli 2021 kl. 0:57 
Is there a guide that will tell what the numbers that appear to the left of many items in the game mean and the colors do they have a meaning. I am relatively new to Xcom
Zyxpsilon  [ophavsmand] 16. maj 2021 kl. 6:05 
Not that i'm aware of.
RPGO does extensive hacks to many code functions (via Community Highlander and other scripted methods) & possibly would alter vanilla components required by my INT references... even trying to adapt pre-declared templates (manually into the INT flow) doesn't necessarily lead to proper detection of already valid string principles since their custom "hooks' would *not* match mines -- directly.

Sadly i have no intention to make their highly complex assets compatible with my stuff, sorry.
Vindi 16. maj 2021 kl. 4:01 
Is compatibility with RPGO Overhaul possible? I tried to modify the localization .INT files, but it didn't work.
Zyxpsilon  [ophavsmand] 25. maj 2020 kl. 11:27 
@Xirix.. you can just edit the XComGame.INT file directly & replace that symbol with the word "corpse" as you please. That section starts on Line #29 until around #170.
Xirix 25. maj 2020 kl. 9:11 
This is a nice mod, but is it possible to have the word "corpse" not changed to a little crucifix? That's the only change I'm not very fond of.
Zyxpsilon  [ophavsmand] 17. mar. 2020 kl. 6:35 
Sorry.. not a chance. I've already inserted most of what was "needed".
Dęąth Viper 16. mar. 2020 kl. 6:22 
would you possibly add stuff for all the modded enemies as well??
Zyxpsilon  [ophavsmand] 21. feb. 2020 kl. 16:27 
"LAByrinth" truly is a much more detailed source of Information, btw. ;)
Jestimac 21. feb. 2020 kl. 6:52 
Very nice mod by the way, simple but effective.
I'll have to subscribe to the Labyrinth mod now....
Rgds
Zyxpsilon  [ophavsmand] 20. feb. 2020 kl. 17:37 
Yes.. you got it!
Jestimac 20. feb. 2020 kl. 11:34 
Hello
Nice mod. I play with "Tactical suppressors" from Musashi. I assumed that the gameplay is still Musashi's and that your mod just forced the name "Repeater". Accordingly, I modified your localization file and replaced the three instances of "repeaters" by "suppressors". I believe this is enough and I don't have anything else to do ?
Zyxpsilon  [ophavsmand] 19. feb. 2020 kl. 19:57 
None whatsoever.. it's simply driven by custom LOCalization assets only.
Jestimac 19. feb. 2020 kl. 14:08 
Hello Zyxpsilon
Are there compatibility issues ? Such as class_overrides that we should be aware of ?
Zyxpsilon  [ophavsmand] 27. aug. 2019 kl. 20:51 
Thank You! :)
Star¤Dagger 27. aug. 2019 kl. 13:24 
Well, next campaign, you are a welcome addition, this should have been in XCom 2 from the start!
Zyxpsilon  [ophavsmand] 27. aug. 2019 kl. 7:27 
Yes.. and both work just fine.
Star¤Dagger 26. aug. 2019 kl. 21:17 
Is this and your other map mod like it still active? I've never seen or heard of it before.
Zyxpsilon  [ophavsmand] 16. juli 2019 kl. 7:36 
@Parsley, Sorry.. i won't alter these basic principles in my default version.
But you still can manually edit the file "XComGame.INT" as you wish. Just go to whatever lines & check out the corresponding strings at the end.
For example, the "Core" and its plural are on #22+23.

** Make sure the text format remains the same when saving the file back. Notepad++ does this process automatically, btw.
TooT_PikK 16. juli 2019 kl. 1:54 
I like this mod but it changes some of the name of items. For example Elerium core is now 'core', and superior weapon upgrades are now just 'super'. Could we please revert the terms back to the default while retaining all other functions of this mod?
Zyxpsilon  [ophavsmand] 3. dec. 2018 kl. 18:35 
Thanks.. glad you like it!
Taste 3. dec. 2018 kl. 11:42 
Great mod, thanks for your hard work.
Zyxpsilon  [ophavsmand] 6. maj 2018 kl. 23:38 
However cool this game is.. sometimes it enforces us into extreme system "repairs" beyond our rational control -- sadly. But that's also the price of installing even just a few mods.. there are inherent faulty designs between two or more in them & most people can't detect it before troubles start happening.
Even i experienced bad stuff in the past -- but eventually got it fixed after reddit'ing/google'ing proper solutions or discussing the issues with fellow modders on our Discord community!
Glad you could fix the problem(s)! ;)
hoppingvampire 6. maj 2018 kl. 22:19 
Okay. I completely uninstalled the game and mods and reinstalled and that fixed the problem.
Zyxpsilon  [ophavsmand] 5. maj 2018 kl. 19:20 
... but, if you're suggesting Loot info isn't "available" in various places (with any tagging numeric principles) -- of course they aren't since i support Vanilla+WotC assets exclusively.
Zyxpsilon  [ophavsmand] 5. maj 2018 kl. 19:17 
There's nothing in this mod that can interfere with Grimy's Loot. I don't even touch gameplay code mechanics/functions as the whole "InformApps" system is only based on a few direct (and simple) Localization edits.
hoppingvampire 5. maj 2018 kl. 14:33 
FYI: this mod isny compatible with Grimy's Loot Mod. cant research the loot boxes
电波 28. dec. 2017 kl. 5:00 
CHN Done, frightened
花兔 29. nov. 2017 kl. 18:01 
Thank you very much
artists
Zyxpsilon  [ophavsmand] 29. nov. 2017 kl. 15:29 
It's just a section of text.. edit line #657 (Summary=...) by deleting this part -- only;

** \n<font color='#ACA68A' size='28'>√</font><img src='img:///INFo_UILibrary.Tag_MOD(Gb)' width='32' height='32' vspace='-8'> + FALCON STILETTO NEEDLE FLECHETTE REDSCREEN\n **
花兔 29. nov. 2017 kl. 13:44 
How to remove the extra six ammo?
Zyxpsilon  [ophavsmand] 28. nov. 2017 kl. 4:55 
[05] == Reference number of the elements.
3~6~9 == Required amount of corpses to get Instant Autopsies (per Difficulty Levels)
花兔 28. nov. 2017 kl. 1:04 
[05] what does it mean ??
What does 3~6~9 mean ??
Zyxpsilon  [ophavsmand] 11. nov. 2017 kl. 12:01 
RUS localization added.. thank you to tr0ll !
Zyxpsilon  [ophavsmand] 7. nov. 2017 kl. 18:09 
@Vi.. enjoy the colorfull & informative ride! :)
Receive 7. nov. 2017 kl. 17:32 
awesome xD thanks ur mod.
Zyxpsilon  [ophavsmand] 7. okt. 2017 kl. 9:23 
@ayrtep..
My INT file (localization) has them correctly listed...
-----
[BreakthroughBullpupWeaponUpgrade X2TechTemplate]
DisplayName="<font color='#65FFFF'>[M6]</font> Modular Bullpups"
-----
Maybe you are using one of these custom different language files & that "slot" was badly edited by the collaborator?
ayrtep 7. okt. 2017 kl. 8:54 
I think the result for Modular Bullpups is missing.
Zyxpsilon  [ophavsmand] 20. sep. 2017 kl. 5:31 
@EvilNaja.. the little square symbols which are Green, Blue or Red? Not really.. these are embedded in a UPK file & pre-compiled as Texture2d resources. But, i'll think about an indirect solution later for you.

@大魔王.. glad you do!
花兔 20. sep. 2017 kl. 5:22 
:)Like this MOD
Vindi 20. sep. 2017 kl. 4:59 
Is there any way to change the color of the mods icon from SUPER arms, from red to purple? Many thanks for the mod.
Seva 19. sep. 2017 kl. 11:10 
@Zyxpsilon Thank you very much! I'll try that.
Zyxpsilon  [ophavsmand] 18. sep. 2017 kl. 6:36 
@Seva.. just checked your account -- and you are indeed from Spain. So.. the fix for such gameplay condition is to have a custom made **XComGame.ESN** file that will reproduce all 300+ lines in Spanish and then, add that new file straight into the "Localization" folder of the Workshop (#1136937041) directory.
Zyxpsilon  [ophavsmand] 18. sep. 2017 kl. 6:25 
@Ciroth.. other mods can be On/Off as you wish. This is a stand-alone system which will only be required by WC_LAByrinth eventually.

@Seva.. Is you game setup as a proper "English" HUD? Because that kind of flaw could certainly happen when any of the other supported languages are used by default. My files apply these changes via XComGame.INT (INT=Int_ernational English).
Refer to the pinned discussion "Localization" above for details of a possible solution.
Seva 18. sep. 2017 kl. 2:28 
Unfortunatelly is not working for me :( Can't se any icon or color, even on loot window.
I have other your mods that maybe causing conflicts: SwappImg, WC_qUIck_RCP, WC_GeoscApps
Previously i installed LAByrinth but desinstalled it already.
Ciroth 17. sep. 2017 kl. 19:20 
So with your other mods, do I turn them all on or does this take all of them?
76561198049919792 17. sep. 2017 kl. 4:26 
Like your mod :steamhappy:
Like color:steamhappy:
Unktray 17. sep. 2017 kl. 3:49 
OH MY GOD YES!
MrShadow 16. sep. 2017 kl. 22:22 
i see
pintocat 16. sep. 2017 kl. 22:15 
Yeah, that's what I meant :)