Garry's Mod

Garry's Mod

CTV | Cool thirdperson/firstperson view
16 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 2 May 2024 @ 10:32

Güncelleme: 30 Nis 2024 @ 6:03

oops

Güncelleme: 30 Nis 2024 @ 5:53

Güncelleme: 29 Kas 2023 @ 8:43

Güncelleme: 26 Kas 2023 @ 4:47

Güncelleme: 29 Eki 2023 @ 3:42

Güncelleme: 22 Eki 2023 @ 22:13

are u serious right now bro

Güncelleme: 10 Tem 2023 @ 8:41

Güncelleme: 9 Tem 2023 @ 8:57

- Change the way fov gets handled, requiring to reset the original values.
- Adjusted pitch limit for hybrid firstperson
- Fixed pitch limit working when you're not in firstperson
- Get rid of the calcview priority system dependency, due to it not being much of help. Now all the existing calcview hooks get handled manually.
- Get rid of manual zoom handling because it's not needed anymore.
- Correct head prediction
- Force znear to 0.5 to reduce clipping
- Fix viewmodel being manipulated when hybrid firstperson is not enabled
- Reduce crosshair circle segment count

Güncelleme: 8 Tem 2023 @ 9:16

- cl_nte_thirdperson_offset - accepts vector values
- cl_nte_switch_mode - iterates through modes
- fixed traces ignoring props and such