Garry's Mod

Garry's Mod

CTV | Cool thirdperson/firstperson view
Näytetään 1–10 / 16
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Päivitys: 2.5.2024 klo 10.32

Päivitys: 30.4.2024 klo 6.03

oops

Päivitys: 30.4.2024 klo 5.53

Päivitys: 29.11.2023 klo 8.43

Päivitys: 26.11.2023 klo 4.47

Päivitys: 29.10.2023 klo 3.42

Päivitys: 22.10.2023 klo 22.13

are u serious right now bro

Päivitys: 10.7.2023 klo 8.41

Päivitys: 9.7.2023 klo 8.57

- Change the way fov gets handled, requiring to reset the original values.
- Adjusted pitch limit for hybrid firstperson
- Fixed pitch limit working when you're not in firstperson
- Get rid of the calcview priority system dependency, due to it not being much of help. Now all the existing calcview hooks get handled manually.
- Get rid of manual zoom handling because it's not needed anymore.
- Correct head prediction
- Force znear to 0.5 to reduce clipping
- Fix viewmodel being manipulated when hybrid firstperson is not enabled
- Reduce crosshair circle segment count

Päivitys: 8.7.2023 klo 9.16

- cl_nte_thirdperson_offset - accepts vector values
- cl_nte_switch_mode - iterates through modes
- fixed traces ignoring props and such