Garry's Mod
CTV | Cool thirdperson/firstperson view
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Aggiornamento: 2 mag 2024, 10:32

Aggiornamento: 30 apr 2024, 6:03

oops

Aggiornamento: 30 apr 2024, 5:53

Aggiornamento: 29 nov 2023, 8:43

Aggiornamento: 26 nov 2023, 4:47

Aggiornamento: 29 ott 2023, 3:42

Aggiornamento: 22 ott 2023, 22:13

are u serious right now bro

Aggiornamento: 10 lug 2023, 8:41

Aggiornamento: 9 lug 2023, 8:57

- Change the way fov gets handled, requiring to reset the original values.
- Adjusted pitch limit for hybrid firstperson
- Fixed pitch limit working when you're not in firstperson
- Get rid of the calcview priority system dependency, due to it not being much of help. Now all the existing calcview hooks get handled manually.
- Get rid of manual zoom handling because it's not needed anymore.
- Correct head prediction
- Force znear to 0.5 to reduce clipping
- Fix viewmodel being manipulated when hybrid firstperson is not enabled
- Reduce crosshair circle segment count

Aggiornamento: 8 lug 2023, 9:16

- cl_nte_thirdperson_offset - accepts vector values
- cl_nte_switch_mode - iterates through modes
- fixed traces ignoring props and such