Stellaris

Stellaris

! Sartek TAP Merger - Ascension Path Fusion
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Update: 24 Jan @ 9:43am

* If you create mods you can use the following scripted variables to detect my mod(s):

# @sartek_ascmgr_main_mod_active = 1 (Ascension Perk and Tradition Merger mod)
# @sartek_afusion_mod_active = 1 (Ascension Path Fusion submod)
# @sartek_vanilla_mod_active = 1 (Vanilla modifiers submod)
# @sartek_dem_mod_active = 1 (Disctrict and Economy Merger submod)

Update: 31 Oct, 2024 @ 6:05am

Version bump to 3.14.*

Update: 11 Sep, 2024 @ 3:08pm

* Added some checks for Expanded Pops.
* ASCENSION_PATHS> Switched some instances of machine and hive authority to is_machine_empire = yes/no and is_hive_empire = yes/no accordingly (based on Vanilla).
* This mod is now fully compatible with 3.13

Update: 22 Jun, 2024 @ 10:24am

* Fixed descriptor version, since 3.12.5 (and I guess moving forward) requires "v.3.12.*" instead of "3.12.*".

Update: 13 May, 2024 @ 11:53am

Updated mod for version 3.12 >
Since All Ascension Paths by Draconas is the only mod actively being developed for ascension path merges, most of the script here assumes that you have that mod active at the very least. The mod is now compatible with the new DLC.

Update: 28 Nov, 2023 @ 7:02am

Quickfix (for Stellaris 3.10) >

  • Further adjustments for Ascension Paths, adjusting other vanilla-like features.

Update: 28 Nov, 2023 @ 6:39am

Quickfix (for Stellaris 3.10) >

  • Ascension Paths now no longer grant or require any techs.
  • Ascension Paths now require that you unlock more than 1 perk as defined in vanilla.

Update: 26 Nov, 2023 @ 8:32pm

Version bump for 3.10.*.

Update: 19 Sep, 2023 @ 8:43pm

Version bump to 3.9.* and added a dependency to the main mod in the descriptor.mod file.

Update: 27 Jul, 2023 @ 5:01am

Bug fix - Erased placeholder event. Thanks for the report @everyone