Stellaris

Stellaris

! Sartek TAP Merger - Ascension Path Fusion
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Pembaruan: 22 Jun @ 6:03am

* Switched Kek origins scripted variable from @KO_galactic_core_maximum_hyper_check to @kek_origins_active. (Thanks a lot for your collaboration @ Kekadoodle  !)

Pembaruan: 20 Jun @ 4:45am

* Added compatibility for Kek's Origins: Created inline toggles for -has_origin = KO_ZroTouched- in Engineered Evolution AP, Flesh is Weak AP and Synthetic Evolution AP.
* Added fixes from main mod for Gigas and Empires Expanded.

Pembaruan: 18 Jun @ 7:28pm

* ASCENSION_PATHS> Updated mod with All Ascensión Path mod changes and merged with Main mod tweaks (including inlines).
* This mod is now fully compatible with 4.0.*

Pembaruan: 24 Jan @ 9:43am

* If you create mods you can use the following scripted variables to detect my mod(s):

# @sartek_ascmgr_main_mod_active = 1 (Ascension Perk and Tradition Merger mod)
# @sartek_afusion_mod_active = 1 (Ascension Path Fusion submod)
# @sartek_vanilla_mod_active = 1 (Vanilla modifiers submod)
# @sartek_dem_mod_active = 1 (Disctrict and Economy Merger submod)

Pembaruan: 31 Okt 2024 @ 6:05am

Version bump to 3.14.*

Pembaruan: 11 Sep 2024 @ 3:08pm

* Added some checks for Expanded Pops.
* ASCENSION_PATHS> Switched some instances of machine and hive authority to is_machine_empire = yes/no and is_hive_empire = yes/no accordingly (based on Vanilla).
* This mod is now fully compatible with 3.13

Pembaruan: 22 Jun 2024 @ 10:24am

* Fixed descriptor version, since 3.12.5 (and I guess moving forward) requires "v.3.12.*" instead of "3.12.*".

Pembaruan: 13 Mei 2024 @ 11:53am

Updated mod for version 3.12 >
Since All Ascension Paths by Draconas is the only mod actively being developed for ascension path merges, most of the script here assumes that you have that mod active at the very least. The mod is now compatible with the new DLC.

Pembaruan: 28 Nov 2023 @ 7:02am

Quickfix (for Stellaris 3.10) >

  • Further adjustments for Ascension Paths, adjusting other vanilla-like features.

Pembaruan: 28 Nov 2023 @ 6:39am

Quickfix (for Stellaris 3.10) >

  • Ascension Paths now no longer grant or require any techs.
  • Ascension Paths now require that you unlock more than 1 perk as defined in vanilla.