Stellaris

Stellaris

! Sartek TAP Merger - Ascension Path Fusion
77 Comments
A-Sartek  [author] 2 Jun @ 8:53am 
Once the main mod is updated, I will be able to update this one. I'm getting there, thank you for your patience.
A-Sartek  [author] 11 May @ 8:34pm 
@RAMPID GRIFFON Yes, it needs an update but also its dependencies, plus we have to wait for PDX to get the game out of beta already.
RAMPID GRIFFON 8 May @ 9:01pm 
@A-Sartek Does this need to be updated?
A-Sartek  [author] 23 Apr @ 11:35am 
:LIS_pixel_heart:
reanimated6 22 Apr @ 1:33pm 
<3<3<3<3 A-SARTEK <3<3<3<3
A-Sartek  [author] 2 Apr @ 5:14am 
@Pitlos Tails: That's the reason why I decided to separate this from the main mod a while ago, because this is a different type of power fantasy. With that said though, once we hit 4.0 I will be releasing an updated menu that could allow tweaking ascension paths.
Pitlos Tails 1 Apr @ 9:03am 
very cool, wish i could use it. but robots being gene engineered and psionic makes no sense and thew ai will always involve into just that
A-Sartek  [author] 21 Feb @ 1:18am 
Thanks for the kind words! Nice suggestion, I'll take a look at that mod as soon as I can. :selphinehappy:
Mael 19 Feb @ 5:13pm 
Hey there.
Love the mod, I use it basically every playthrough. I was hoping that you'd give a go at making this mod function properly with Cellaris by Exakan (who also made Electroids).
Have a great one cheers!
A-Sartek  [author] 14 Jan @ 8:11pm 
I did some research and because of how crisis works, a new perk and path has to be created from scratch. This means it would not be possible to select Galactic Nemesis and Cosmogenesis at the same time, however if there is a separate perk that somewhat combines effects from both with a single Crisis path then is plausible. Nevertheless, this feature is just an idea right now and I'm working on another mod, but is not discarded.
MasterBot 12 Jan @ 10:28am 
Think maybe this mod should also work crisis ascensions? Or was this already considered and discarded?
A-Sartek  [author] 8 Nov, 2024 @ 5:49am 
@Everyone All Ascension Paths is back!

https://sp.zhabite.com/sharedfiles/filedetails/?id=2909582424
Xahkarias 5 Nov, 2024 @ 3:50pm 
All ascension paths would be cool, especially for the psionic bots they have
A-Sartek  [author] 4 Nov, 2024 @ 4:16pm 
@[INVALID STRING] Personally, I would not mind if you upload it separately, maybe is too soon but at least it will give users the chance to try it out. Depending on how things go I might actually support a different mod like Compatible Ascension Paths
[INVALID STRING] 4 Nov, 2024 @ 4:10pm 
I get a massive amount of it already due to being someone who's not afraid to call my friends and fam out on their bs
Since then, a bunch of people hate me for throwing them out of my groups for them just being a d*ck and them not understanding why they were in the wrong
[INVALID STRING] 4 Nov, 2024 @ 4:08pm 
Anyone heard from the owner of ASP recently?
I'd love to post their mod if it's an issue of the community sending hate
Totally not Skynet 2 Nov, 2024 @ 3:20am 
Yeah, I just went back to download ASP, but its disappeared
A-Sartek  [author] 1 Nov, 2024 @ 8:44pm 
Yea, I just noticed that, I really hope is not permanently deleted.
German󠀡󠀡󠀡⁧⁧Doggo 1 Nov, 2024 @ 7:59pm 
All Ascension Paths disappeared from the workshop, mod still works tho :steamhappy:
A-Sartek  [author] 11 Sep, 2024 @ 3:22pm 
This mod is now fully updated to 3.13! :cool_seagull:
A-Sartek  [author] 1 Sep, 2024 @ 10:28am 
@ShieldsOfFire I think it can take a while to figure it out (Expanded pops is quite large), no promises but I can help you out once I'm done with another project I'm currently working on.
ShieldsOfFire 28 Aug, 2024 @ 4:36pm 
Hello, I'm running into an issue trying to use z Expanded Traits, Civics, Pops, and More and All Ascension Paths together. Specifically, the edicts that check for and apply missing traits from the ascension paths are broken. Is this something you can help with?
A-Sartek  [author] 7 Jul, 2024 @ 7:31pm 
@Arkenor It could be added for both. :crashthumbsup:
Arkenor 5 Jul, 2024 @ 4:31pm 
Beyond the Shroud might be one you should take a peek at, either for this or your other ascension compatibility mod. It looks like it overrides Mind over matter. https://sp.zhabite.com/sharedfiles/filedetails/?id=3228869480&searchtext=shroud
A-Sartek  [author] 18 Jun, 2024 @ 5:11am 
@Iffer2x3 True that is another mod that was recently released
Iffer2x3 14 Jun, 2024 @ 8:08am 
sensible multiple ascension paths is a mod that makes it so that one can take cyborg and genetic or psychic and genetic
A-Sartek  [author] 23 May, 2024 @ 1:29pm 
@mr_ubik True, it seems that it is now updated. I guess I was given incorrect information then.
mr_ubik 23 May, 2024 @ 11:44am 
Is it confirmed that Compatible Ascension Paths is no longer being developed? It seems that the last updates was on 20th of May
A-Sartek  [author] 20 May, 2024 @ 12:11pm 
@Aesirion I'm taking a look at that mod, I can allow it in the mod that is not an issue, just keep in mind I would probably have to restrict the AI from taking that path as well since the AI would be too dumb to know what buildings to demolish, what edicts to pick, etc.
Aesirion 19 May, 2024 @ 7:26am 
Hi, theres a mod called Synthetic Ascension for Organic Synths, which lets you take the Synthetic Age AP after synthetically ascending as an organic empire. Any chance you could include that in this merger, so that you could, for example, synthetically ascend and then have those synths use both nanite and virtual or do psionic/bio/cyborg and then synth ascend half your pops and have them take modularity etc?
A-Sartek  [author] 13 May, 2024 @ 11:58am 
@everyone This mod has been updated, since All Ascension Paths by Draconas is the only mod actively being developed for ascension path merges, most of the script here assumes that you have that mod active at the very least.
A-Sartek  [author] 10 May, 2024 @ 4:06pm 
:LIS_pixel_heart:
MasterBot 9 May, 2024 @ 2:16am 
In anticipation of what the master marger has to cook with this patch <3
A-Sartek  [author] 3 Apr, 2024 @ 7:46am 
For anyone waiting for this mod to update, I'm planning to update it after the new DLC comes out. Hopefully, All Ascension Paths or Compatible Ascension Paths get an update as well after that point.
A-Sartek  [author] 16 Mar, 2024 @ 12:25pm 
Yea, anytime! :crashthumbsup:
raw666 15 Mar, 2024 @ 4:34pm 
Thanks for all the updates.
A-Sartek  [author] 15 Dec, 2023 @ 11:21am 
@Everbane @GlitchFling108 I'm going to check that when I can. Thank you for your patience :crashthumbsup:
GlitchFling108 10 Dec, 2023 @ 7:22am 
is just me or psionic theory tech is dorked?
GlitchFling108 9 Dec, 2023 @ 8:52am 
yea, seems psionic also borked
Everbane 2 Dec, 2023 @ 10:44am 
Is anyone else having trouble with the genetic tradition tree not showing up for driven assimilator and rogue servitor?
A-Sartek  [author] 28 Nov, 2023 @ 6:40am 
Thanks for pointing that out! It was certainly not intentional, now is updated. :crashthumbsup:
Kien 28 Nov, 2023 @ 3:50am 
Vanilla moved tech requirement from perk to tradition tree in 3.9, but this mod is still using old definition.
Don't know if this is intended or not.
A-Sartek  [author] 24 Nov, 2023 @ 9:19pm 
@SocialScholar42 Probably working, but I have to check, I'm updating a lot of my mods including this one.
SocialScholar42 22 Nov, 2023 @ 11:37am 
Is this still working, or is there a 3.10 update in the works?
A-Sartek  [author] 4 Oct, 2023 @ 3:08pm 
@biship I would set ! Sartek TAP Merger - Vanilla Preset below the main mod and then Ascension Path Fusion below Vanilla Preset, just in case.
biship 4 Oct, 2023 @ 2:35pm 
Does this go before or after ! Sartek TAP Merger - Vanilla Preset?
A-Sartek  [author] 1 Oct, 2023 @ 7:18pm 
@Xahkarias Let me add it to the prospective update list, I've been busy lately.

@fooldog Thanks! :praisesun:
fooldog 29 Sep, 2023 @ 3:38am 
thank you for your hard work :)
Xahkarias 23 Sep, 2023 @ 2:12am 
Hi Sartek, thanks for the update. Any chance you get around to reviewing the ability to have psionic synths from Compatible Ascension Paths? (as in your prospective updates section).
A-Sartek  [author] 15 Sep, 2023 @ 9:05pm 
@everyone I've been quite busy lately, but I'll try to work on multiple mod updates for 3.9 this Sunday.