Stellaris

Stellaris

Better Ship Behaviors
Showing 21-30 of 87 entries
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Update: 18 Jun, 2024 @ 8:12am

Minor Bug Fix

Update: 2 Jun, 2024 @ 6:33pm

Minor Bug Fix

Update: 30 May, 2024 @ 10:40pm

Minor Bug Fix

Update: 30 May, 2024 @ 6:25pm

Minor Bug Fix

Update: 30 May, 2024 @ 8:05am

UPDATE 20240530

This update is tailored for the Stellaris v3.12.3 update.
I have rolled back the behavior patterns of the Artillery and Sniper combat computer to their previous, optimal state.
Additionally, a bug that ignored modifiers in ship combat range calculations, which was present in vanilla Stellaris until now, has been fixed, allowing for even more refined ship behaviors.

For more information about the issue, you can find out more in my reply on PDX forum Dev diary[forum.paradoxplaza.com].

Update: 20 May, 2024 @ 7:48pm

UPDATE 20240521

This is a temporary update to address new bugs introduced in Stellaris 3.12.2.
Made some minor changes to the behavior of the Artillery and Snipier Combat Computers.
Currently, the max calculation in the combat computer range calculation is broken (even if set to max, it is forcibly set to median), so the script cannot be used, so it is set to maintain an appropriate range according to the combat computer's range bonus.
You may feel a little more forward than before, but you won't feel as jerky as you would in vanilla. However, if you mainly use the L slot auto cannon, you may end up being a bit foolish.
As soon as the vanilla version is fixed, we will revert to the original version that measures distance well as soon as possible.

For more information about the bug, you can find out more in my PDX forum thread[forum.paradoxplaza.com].

Update: 8 May, 2024 @ 9:19pm

Minor Bug Fix

Update: 8 May, 2024 @ 9:02pm

UPDATE 20240509

Updated for Stellaris 3.12 Andromeda.

Update: 3 Apr, 2024 @ 8:14am

Minor Bug Fix

Update: 24 Mar, 2024 @ 11:29am

Minor Bug Fix