Stellaris
Better Ship Behaviors
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更新: 2024年6月2日 @ 18時33分

Minor Bug Fix

更新: 2024年5月30日 @ 22時40分

Minor Bug Fix

更新: 2024年5月30日 @ 18時25分

Minor Bug Fix

更新: 2024年5月30日 @ 8時05分

UPDATE 20240530

This update is tailored for the Stellaris v3.12.3 update.
I have rolled back the behavior patterns of the Artillery and Sniper combat computer to their previous, optimal state.
Additionally, a bug that ignored modifiers in ship combat range calculations, which was present in vanilla Stellaris until now, has been fixed, allowing for even more refined ship behaviors.

For more information about the issue, you can find out more in my reply on PDX forum Dev diary[forum.paradoxplaza.com].

更新: 2024年5月20日 @ 19時48分

UPDATE 20240521

This is a temporary update to address new bugs introduced in Stellaris 3.12.2.
Made some minor changes to the behavior of the Artillery and Snipier Combat Computers.
Currently, the max calculation in the combat computer range calculation is broken (even if set to max, it is forcibly set to median), so the script cannot be used, so it is set to maintain an appropriate range according to the combat computer's range bonus.
You may feel a little more forward than before, but you won't feel as jerky as you would in vanilla. However, if you mainly use the L slot auto cannon, you may end up being a bit foolish.
As soon as the vanilla version is fixed, we will revert to the original version that measures distance well as soon as possible.

For more information about the bug, you can find out more in my PDX forum thread[forum.paradoxplaza.com].

更新: 2024年5月8日 @ 21時19分

Minor Bug Fix

更新: 2024年5月8日 @ 21時02分

UPDATE 20240509

Updated for Stellaris 3.12 Andromeda.

更新: 2024年4月3日 @ 8時14分

Minor Bug Fix

更新: 2024年3月24日 @ 11時29分

Minor Bug Fix

更新: 2024年3月21日 @ 18時46分

Minor Bug Fix