Stellaris

Stellaris

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Better Ship Behaviors
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7 Jan, 2023 @ 6:38am
24 May @ 10:04am
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Better Ship Behaviors

In 1 collection by BaBoFantasy
[Collection] Better Ship Behaviors
3 items
Description
Better Ship Behaviors
BSB is a vanilla-flavor mod that improves the ship behaviors in Stellaris and solves some problems in space combat.
Please check the update log!


UPDATE 20250514

With the introduction of Deep Space Fortresses, the vanilla Stellaris issue where ships endlessly circle without being able to approach the enemy has become more common during battles.
While the previous version of BSB mostly addressed this issue, the new version of BSB now fully resolves it.






Improved Ship Combat Computers and Behaviors



New Sniper Combat Computers. Instead of turning back and gaining distance, the ship stays at the maximum range of the mounted weapon, concentrate on firing its long-range guns at the enemy, with a very large bonus to weapon range.

Change the Carrier Combat Computers. With additional engagement range bonus, allowing carriers to attack with strikecraft while keeping their distance from the enemies. Instead, have a very large penalty to ship speed during combat.


Improvements in AI Empire Ship Designs



AI battleships are designed to be equipped with adequate combat computer, and to have the appropriate ship behavior. AI empire's weapon preference and tech level determine the battleship designs.


Starbase Design Standardization



New common A-slot parts to Starbases. Gives Starbases a base recovery rate to make them fight more effectively in combat, and fixes an unbalance in Starbase designs.


Compatibility Information

Fully compatible with NSC, ESC NEXT, all shipset mods.
Compatible with Real Space Ships in Scaling, when used with compatibility patch.
All compatible mods should be ABOVE BSB in the PDX launcher mod lists.


Language Support



BSB supports all Stellaris official languages, powered by Google Translate.
Italian translation patch by Rahl81. Grazie!


Please enjoy and give me good feedbacks!


[discord.gg]
390 Comments
BaBoFantasy  [author] 1 hour ago 
@Nikal
I've also tested several times using both BSB and Real Space Ships in Scale, but I wasn't able to reproduce the issue. If the problem continues to occur consistently, please let me know again.
Nikal 21 hours ago 
No other mod modifying ship_behavior, I'm afraid. Only other one which did so was the "More Alternate Ship Sections" for which I manually deleted their behaviours file and kept just the new sections.

Frankly, I'm stumped. Sometimes combat work as expected, other times it simply breaks. Just part of the modded experience, I suppose… I don't think there's anything there, but here's my current mods list: https://justpaste.it/dmidd

I'll do another manual pass with the IronyModManager tomorrow, just in case I somehow managed to muck up the patch file. The odd behaviour is probably not random; I just haven't figured out what's causing it - yet.

Anywise, thanks so much for your effort. :steamthumbsup:
BaBoFantasy  [author] 22 hours ago 
@Nikal
At this point, I think we should take a look at your mod list. It doesn’t seem like the issue is limited to just a few specific ships - it looks like something may have overridden the BSB ship behavior entirely.
Nikal 23 hours ago 
Seems I spoke too soon about the hatchery bioships… Actually, now I noticed my own ships, specifically the long range ones, also refuse to engage transports.

https://ibb.co/yc6GqdQh
https://ibb.co/4ws0Y2K1
https://ibb.co/6RB9Y6ys
https://ibb.co/p784XMW
https://ibb.co/yFLLw8kG

Those raiders are still spinning where I last left them, too.
Seemed like a waste to break them up. :D
Nikal 24 May @ 11:14am 
And the designs from the savegame file, in case it helps:
https://justpaste.it/kagrn
cg0rz52 24 May @ 11:12am 
I've been using your mods for awhile and always appreciate the time you've taken to develop Better Ship Behaviors.

Recently, I continued an existing save this morning with a friend on multiplayer and every time I get into a battle with my fleets it causes a RANDOM _COUNT desync that repeats every day we're in battle.

I'm using bioship fleets while the other player isn't. He doesn't seem to have desync issues when he is battling, so it only happens when my fleets go into combat.

It only started happening after we updated this mod and it continues to happen even now after we tried rebooting.
Nikal 24 May @ 11:05am 
BaBoFantasy  [author] 24 May @ 10:36am 
@Nikal
Thanks for the quick reply! Would you be able to share a screenshot of that raiding fleet? It would be even better if we could see their ship designs too.
Nikal 24 May @ 10:25am 
Well, the Hatchery aliens seem to be working now, but the raiding fleet is still circling at a distance from the mining station they've engaged.
BaBoFantasy  [author] 24 May @ 10:05am 
@Nikal
I just uploaded a new update. Could you let me know if it works properly with your save?
If you unsubscribe from the mod and then resubscribe, it should definitely update to the latest version.