Stellaris
Better Ship Behaviors
Hiển thị 21-30 trong 92 mục
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Cập nhật: 29 Thg03 @ 10:38am

Minor Update

Cập nhật: 24 Thg03 @ 11:19am

UPDATE 20250325

Updated for Stellaris v3.14.15926 update.

Due to a bug in Stellaris 3.14.15926[forum.paradoxplaza.com], AI ships rarely use A slot components. This could not be fixed with modding.
I hope the Devs fixes this issue quickly.

Fixes the order of combat computers in ESC NEXT being mixed up.
You need to place ESC NEXT above and BSB below in the mod loading order.

Cập nhật: 24 Thg03 @ 11:17am

Cập nhật: 17 Thg09, 2024 @ 9:41am

UPDATE 20240918

Updated for Stellaris v3.13 update.

Cập nhật: 17 Thg09, 2024 @ 9:38am

Minor Bug Fix

Cập nhật: 18 Thg06, 2024 @ 8:12am

Minor Bug Fix

Cập nhật: 2 Thg06, 2024 @ 6:33pm

Minor Bug Fix

Cập nhật: 30 Thg05, 2024 @ 10:40pm

Minor Bug Fix

Cập nhật: 30 Thg05, 2024 @ 6:25pm

Minor Bug Fix

Cập nhật: 30 Thg05, 2024 @ 8:05am

UPDATE 20240530

This update is tailored for the Stellaris v3.12.3 update.
I have rolled back the behavior patterns of the Artillery and Sniper combat computer to their previous, optimal state.
Additionally, a bug that ignored modifiers in ship combat range calculations, which was present in vanilla Stellaris until now, has been fixed, allowing for even more refined ship behaviors.

For more information about the issue, you can find out more in my reply on PDX forum Dev diary[forum.paradoxplaza.com].