Stellaris
Better Ship Behaviors
Показані результати 51–60 із 89
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Оновлено: 13 трав. 2023 о 10:56

Minor Bug Fix

Оновлено: 13 трав. 2023 о 10:10

UPDATE 20230514

This BSB update focuses on reducing the lag that BSB may have caused.
- In BSB, an event without is_triggered_only = yes syntax was used to activate the effect of the Carrier Combat Computer during battle.
- In theory, this method could cause lag as the number of ships increased, as it would require a daily process to check if the ships were in combat.
- However, there was no significant difference in the test using the debug_stats console, and there was no other way, so I was using it inevitably.
- The updated BSB uses the triggered_ship_modifier added in the recent Stellaris update. This allows checking if the ship is in combat and applying the effects without calling events.
- I'm not sure, but I hope it helps reduce lag in the late game.
- This update is save-file compatible.

Оновлено: 9 трав. 2023 о 18:41

UPDATE 20230510

Updated for Stellaris 3.8 Gemini.

Оновлено: 8 трав. 2023 о 9:27

Minor Bug Fix

Оновлено: 3 трав. 2023 о 0:31

Minor Bug Fix

Оновлено: 1 трав. 2023 о 9:03

Minor Bug Fix

Оновлено: 26 квіт. 2023 о 9:39

Minor Bug Fix

Оновлено: 21 квіт. 2023 о 10:08

UPDATE 20230422

Sniper Combat Computers no longer have a ship size restriction. All ships - including ships added in other mods - can be equipped with Sniper Combat Computers if you wanted.
AI empires will equip Sniper Combat Computers only on Titans and X-slot spinal mounted Battleships.

Оновлено: 19 квіт. 2023 о 22:33

Minor Bug Fix

Оновлено: 18 квіт. 2023 о 23:49

Minor Bug Fix