Stellaris
Realistic Pirates [3.14.☠]
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Aggiornamento: 26 feb 2022, 0:49

version="3.3.1.1"
* extended pirate neutrality (make_moderately_hostile)
* improving pirate republic start & khan

https://github.com/F1r3Pr1nc3/Realistic-Pirates/commit/5c82d56212f473a2a9a0b81f76ad0ed060d3398d

Aggiornamento: 25 feb 2022, 14:36

integrated updated Pirate Waves 3: Marauders and Pirate Republic
+ FR translation by Pata
+ ES translation by Darh
+ DE translation by F1r3Pr1nc3

The Wave Pirates are now neutral to:
enclaves
caravaneer
guardian_sphere
marauder_raiders
ratlings
ldragons
tiyanki
amoebas
crystals
drones
vluurs
primitives

Aggiornamento: 23 feb 2022, 12:25

version="3.3.1"
- Performance improvement for pirate wave factor (only calc once for every huge 6 * 75 * (10-40 modifiers) monthly main loop)
sync with marauder fixes from The Great Khan Expanded
+ reducing half of the scripted trigger and effects as unnecessary

Aggiornamento: 21 feb 2022, 5:35

+improving compatibility
+fix save-game compat.
+bit cleanup

Aggiornamento: 20 feb 2022, 16:09

removed "start_colony" which gives strange errors (possible a vanilla bug - as this is not used there)

Aggiornamento: 20 feb 2022, 13:18

+ French - thx to – Pata
- remove marauder scaling
- few fixes

Aggiornamento: 19 feb 2022, 6:06

minor changes (compatibility + scope typo capitaL_scope)

Aggiornamento: 16 feb 2022, 8:13

minor changes (menu + start_colony)

Aggiornamento: 15 feb 2022, 16:49

improving menu a bit
fix missings

Aggiornamento: 15 feb 2022, 12:45

scope fixes (pirate.2 khan.300)