Stellaris
Realistic Pirates [3.14.☠]
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Aggiornamento: 4 mar 2022, 12:00

version="3.3.2.2"
adjust raidcost factor - scaling with time and difficulty factor (1/4 for AI reverse ^^)
https://github.com/F1r3Pr1nc3/Realistic-Pirates/commit/b5898f64cfb158d8edd15236c2a5f005eea11d3a

Aggiornamento: 4 mar 2022, 6:48

More compatible with Crisis Manager - MidGame and GKE (The Great Khan Expanded)

Aggiornamento: 3 mar 2022, 14:26

minor

Aggiornamento: 3 mar 2022, 14:20

3.3.2 + tob
adding Twinks Pirate City
re-adding pirate station on pirate birth (from 1.9 - suggestion by WP)

Aggiornamento: 1 mar 2022, 15:12

Aggiornamento: 28 feb 2022, 23:08

+ Menu Settings for Marauders/Mercenaries/Pirate Republic

Aggiornamento: 28 feb 2022, 5:26

version="3.3.1.5"
- minor fix to exclude primitives
+ minimal support Marauders Remodeled
https://github.com/F1r3Pr1nc3/Realistic-Pirates/commit/f874b7b27c15c741bf4a2b99bf505a388813a92b

Aggiornamento: 28 feb 2022, 2:04

version="3.3.1.4"
Full support Pirate Republic for Wave Pirates
Fix ship oversize somehow
Possibility of rebirth of Marauder Enclaves
Sync with Khan mod
https://github.com/F1r3Pr1nc3/Realistic-Pirates/commit/f1a69ef304847bd0963005c399f30f555a9a27ca

Aggiornamento: 27 feb 2022, 2:37

version="3.3.1.3"
improved pirate republic
improved ai support + another fallback
https://github.com/F1r3Pr1nc3/Realistic-Pirates/commit/d62a59f604ea6e29fe78526e1de880126137500c

Aggiornamento: 26 feb 2022, 12:29

version="3.3.1.2" - sync with Khan mod:
* Improved owner on Marauder System Liberated
* marauder_defense_army