Stellaris
Realistic Pirates [3.14.☠]
กำลังแสดง 141-150 จาก 157 รายการ
< 1 ... 13  14  15  16 >
อัปเดต: 26 ก.พ. 2022 @ 12: 49am

version="3.3.1.1"
* extended pirate neutrality (make_moderately_hostile)
* improving pirate republic start & khan

https://github.com/F1r3Pr1nc3/Realistic-Pirates/commit/5c82d56212f473a2a9a0b81f76ad0ed060d3398d

อัปเดต: 25 ก.พ. 2022 @ 2: 36pm

integrated updated Pirate Waves 3: Marauders and Pirate Republic
+ FR translation by Pata
+ ES translation by Darh
+ DE translation by F1r3Pr1nc3

The Wave Pirates are now neutral to:
enclaves
caravaneer
guardian_sphere
marauder_raiders
ratlings
ldragons
tiyanki
amoebas
crystals
drones
vluurs
primitives

อัปเดต: 23 ก.พ. 2022 @ 12: 25pm

version="3.3.1"
- Performance improvement for pirate wave factor (only calc once for every huge 6 * 75 * (10-40 modifiers) monthly main loop)
sync with marauder fixes from The Great Khan Expanded
+ reducing half of the scripted trigger and effects as unnecessary

อัปเดต: 21 ก.พ. 2022 @ 5: 35am

+improving compatibility
+fix save-game compat.
+bit cleanup

อัปเดต: 20 ก.พ. 2022 @ 4: 09pm

removed "start_colony" which gives strange errors (possible a vanilla bug - as this is not used there)

อัปเดต: 20 ก.พ. 2022 @ 1: 18pm

+ French - thx to – Pata
- remove marauder scaling
- few fixes

อัปเดต: 19 ก.พ. 2022 @ 6: 06am

minor changes (compatibility + scope typo capitaL_scope)

อัปเดต: 16 ก.พ. 2022 @ 8: 13am

minor changes (menu + start_colony)

อัปเดต: 15 ก.พ. 2022 @ 4: 49pm

improving menu a bit
fix missings

อัปเดต: 15 ก.พ. 2022 @ 12: 45pm

scope fixes (pirate.2 khan.300)