Stellaris

Stellaris

Realistic Pirates [3.14.☠]
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Update: 26 Feb, 2022 @ 12:49am

version="3.3.1.1"
* extended pirate neutrality (make_moderately_hostile)
* improving pirate republic start & khan

https://github.com/F1r3Pr1nc3/Realistic-Pirates/commit/5c82d56212f473a2a9a0b81f76ad0ed060d3398d

Update: 25 Feb, 2022 @ 2:36pm

integrated updated Pirate Waves 3: Marauders and Pirate Republic
+ FR translation by Pata
+ ES translation by Darh
+ DE translation by F1r3Pr1nc3

The Wave Pirates are now neutral to:
enclaves
caravaneer
guardian_sphere
marauder_raiders
ratlings
ldragons
tiyanki
amoebas
crystals
drones
vluurs
primitives

Update: 23 Feb, 2022 @ 12:25pm

version="3.3.1"
- Performance improvement for pirate wave factor (only calc once for every huge 6 * 75 * (10-40 modifiers) monthly main loop)
sync with marauder fixes from The Great Khan Expanded
+ reducing half of the scripted trigger and effects as unnecessary

Update: 21 Feb, 2022 @ 5:35am

+improving compatibility
+fix save-game compat.
+bit cleanup

Update: 20 Feb, 2022 @ 4:09pm

removed "start_colony" which gives strange errors (possible a vanilla bug - as this is not used there)

Update: 20 Feb, 2022 @ 1:18pm

+ French - thx to – Pata
- remove marauder scaling
- few fixes

Update: 19 Feb, 2022 @ 6:06am

minor changes (compatibility + scope typo capitaL_scope)

Update: 16 Feb, 2022 @ 8:13am

minor changes (menu + start_colony)

Update: 15 Feb, 2022 @ 4:49pm

improving menu a bit
fix missings

Update: 15 Feb, 2022 @ 12:45pm

scope fixes (pirate.2 khan.300)