RimWorld
Simple FX: Smoke
A apresentar 1-10 de 22 entradas
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Atualização: 23 mar. 2023 às 17:19

v2.5.2
- Just some code maintenance and minor optimizations. I feel I've written that one countless times before over this mod's life, but there's always something new to learn it seems! Applies some new know-how picked up from my more recent mod projects. About 10% overall improved performance.

Atualização: 26 dez. 2022 às 23:45

Fixes rare bug related to cache flushing on save reload.

Atualização: 24 nov. 2022 às 2:52

Applies the "indoor smoke alt" feature to most things, basically meaning smoke fx for indoor buildings won' climb as high in elevation.

Atualização: 23 nov. 2022 às 10:29

Wildfire performance
Some techniques used by the newer Simple FX mods have been applied here when dealing with massive wild fires when the Scattered Flames mod is integrated.

- When looking at wild fires, about 20% faster
- When the wildfires are well off camera (beyond 2x the viewing area), it's 5x faster.
- Somewhere around 10% overall faster for colonies with lots of regular smoke emitters (torches, campfires, etc).

Atualização: 11 nov. 2022 às 16:50

Update patch support for VE Power

Atualização: 5 nov. 2022 às 4:34

Fixes a rare NRE bug that could happen with the autotester

Atualização: 13 out. 2022 às 11:46

xml patch fix

Atualização: 12 out. 2022 às 16:27

1.4 support (no changes needed)

Atualização: 12 nov. 2021 às 10:46

Update
- A number of micro-optimizations, adding up to about 15% overall performance improvement.
- About.xml updated to mark Harmony as required

Atualização: 10 nov. 2021 às 16:31

New
- Mod developers can now use mod extensions to attach smoke fx to things, instead of using comps. This feature was added to support wild fire smoke.