RimWorld
Simple FX: Smoke
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Actualización: 23 MAR 2023 a las 5:19 p. m.

v2.5.2
- Just some code maintenance and minor optimizations. I feel I've written that one countless times before over this mod's life, but there's always something new to learn it seems! Applies some new know-how picked up from my more recent mod projects. About 10% overall improved performance.

Actualización: 26 DIC 2022 a las 11:45 p. m.

Fixes rare bug related to cache flushing on save reload.

Actualización: 24 NOV 2022 a las 2:52 a. m.

Applies the "indoor smoke alt" feature to most things, basically meaning smoke fx for indoor buildings won' climb as high in elevation.

Actualización: 23 NOV 2022 a las 10:29 a. m.

Wildfire performance
Some techniques used by the newer Simple FX mods have been applied here when dealing with massive wild fires when the Scattered Flames mod is integrated.

- When looking at wild fires, about 20% faster
- When the wildfires are well off camera (beyond 2x the viewing area), it's 5x faster.
- Somewhere around 10% overall faster for colonies with lots of regular smoke emitters (torches, campfires, etc).

Actualización: 11 NOV 2022 a las 4:50 p. m.

Update patch support for VE Power

Actualización: 5 NOV 2022 a las 4:34 a. m.

Fixes a rare NRE bug that could happen with the autotester

Actualización: 13 OCT 2022 a las 11:46 a. m.

xml patch fix

Actualización: 12 OCT 2022 a las 4:27 p. m.

1.4 support (no changes needed)

Actualización: 12 NOV 2021 a las 10:46 a. m.

Update
- A number of micro-optimizations, adding up to about 15% overall performance improvement.
- About.xml updated to mark Harmony as required

Actualización: 10 NOV 2021 a las 4:31 p. m.

New
- Mod developers can now use mod extensions to attach smoke fx to things, instead of using comps. This feature was added to support wild fire smoke.