RimWorld

RimWorld

Simple FX: Smoke
Ergebnisse 1–10 von 22
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Update: 23. März 2023 um 17:19

v2.5.2
- Just some code maintenance and minor optimizations. I feel I've written that one countless times before over this mod's life, but there's always something new to learn it seems! Applies some new know-how picked up from my more recent mod projects. About 10% overall improved performance.

Update: 26. Dez. 2022 um 23:45

Fixes rare bug related to cache flushing on save reload.

Update: 24. Nov. 2022 um 2:52

Applies the "indoor smoke alt" feature to most things, basically meaning smoke fx for indoor buildings won' climb as high in elevation.

Update: 23. Nov. 2022 um 10:29

Wildfire performance
Some techniques used by the newer Simple FX mods have been applied here when dealing with massive wild fires when the Scattered Flames mod is integrated.

- When looking at wild fires, about 20% faster
- When the wildfires are well off camera (beyond 2x the viewing area), it's 5x faster.
- Somewhere around 10% overall faster for colonies with lots of regular smoke emitters (torches, campfires, etc).

Update: 11. Nov. 2022 um 16:50

Update patch support for VE Power

Update: 5. Nov. 2022 um 4:34

Fixes a rare NRE bug that could happen with the autotester

Update: 13. Okt. 2022 um 11:46

xml patch fix

Update: 12. Okt. 2022 um 16:27

1.4 support (no changes needed)

Update: 12. Nov. 2021 um 10:46

Update
- A number of micro-optimizations, adding up to about 15% overall performance improvement.
- About.xml updated to mark Harmony as required

Update: 10. Nov. 2021 um 16:31

New
- Mod developers can now use mod extensions to attach smoke fx to things, instead of using comps. This feature was added to support wild fire smoke.