RimWorld
Simple FX: Smoke
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Mis à jour le : 23 mars 2023 à 17h19

v2.5.2
- Just some code maintenance and minor optimizations. I feel I've written that one countless times before over this mod's life, but there's always something new to learn it seems! Applies some new know-how picked up from my more recent mod projects. About 10% overall improved performance.

Mis à jour le : 26 déc. 2022 à 23h45

Fixes rare bug related to cache flushing on save reload.

Mis à jour le : 24 nov. 2022 à 2h52

Applies the "indoor smoke alt" feature to most things, basically meaning smoke fx for indoor buildings won' climb as high in elevation.

Mis à jour le : 23 nov. 2022 à 10h29

Wildfire performance
Some techniques used by the newer Simple FX mods have been applied here when dealing with massive wild fires when the Scattered Flames mod is integrated.

- When looking at wild fires, about 20% faster
- When the wildfires are well off camera (beyond 2x the viewing area), it's 5x faster.
- Somewhere around 10% overall faster for colonies with lots of regular smoke emitters (torches, campfires, etc).

Mis à jour le : 11 nov. 2022 à 16h50

Update patch support for VE Power

Mis à jour le : 5 nov. 2022 à 4h34

Fixes a rare NRE bug that could happen with the autotester

Mis à jour le : 13 oct. 2022 à 11h46

xml patch fix

Mis à jour le : 12 oct. 2022 à 16h27

1.4 support (no changes needed)

Mis à jour le : 12 nov. 2021 à 10h46

Update
- A number of micro-optimizations, adding up to about 15% overall performance improvement.
- About.xml updated to mark Harmony as required

Mis à jour le : 10 nov. 2021 à 16h31

New
- Mod developers can now use mod extensions to attach smoke fx to things, instead of using comps. This feature was added to support wild fire smoke.