Stellaris
Deassimilate Machines
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Aggiornamento: 16 mag 2023, 6:45

9.0.1 Rename a file for much later loading

Aggiornamento: 9 mag 2023, 18:57

9.0.0 Update for Stellaris version 3.8 "Gemini" - integrate underlying game changes

Aggiornamento: 27 apr 2023, 22:51

8.2.1 Performance improvements for assimilation - only process species which have at least one Pop

Aggiornamento: 22 apr 2023, 21:25

8.2.0 Improve compatibility with Civic: Organic Zealots

Aggiornamento: 2 apr 2023, 22:28

8.1.0 Update for Stellaris version 3.7.4 "Canis Minor" - allow homicidal empires to assimilate their main species

Aggiornamento: 17 mar 2023, 20:45

8.0.0 Update for Stellaris version 3.7 "Canis Minor" - integrated underlying game changes

Aggiornamento: 23 feb 2023, 21:54

7.0.2 Bugfix: machine deassimilation was not allowed after an empire gained access different form of assimilation - thanks wagnerleung0079

Aggiornamento: 20 feb 2023, 22:22

7.0.1 Bugfix: adjust tr_synthetics_synthetic_age to account for possible restrictions from Civic: Organic Zealots, courtesy of reporting by MrFunEGUY

Aggiornamento: 8 feb 2023, 21:50

7.0.0 Move assimilation overhaul (for multi-assimilation) to the more appropriate mod, Assimilate All the Pops

  • This mod is now more compatible with other mods due to fewer overwrites
  • Support cybernetic deassimilation from Civic: Organic Zealots

Aggiornamento: 9 gen 2023, 23:28

6.0.0 Add support for Civic: Organic Zealots

  • Add a compatibility trigger for other mods to check whether this one is active
  • Consume the compatibility triggers from other mods
  • Remove old compatibility global flag