Stellaris
Deassimilate Machines
Exibindo entradas 1–10 de 22
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Atualização: 16/mai./2023 às 6:45

9.0.1 Rename a file for much later loading

Atualização: 9/mai./2023 às 18:57

9.0.0 Update for Stellaris version 3.8 "Gemini" - integrate underlying game changes

Atualização: 27/abr./2023 às 22:51

8.2.1 Performance improvements for assimilation - only process species which have at least one Pop

Atualização: 22/abr./2023 às 21:25

8.2.0 Improve compatibility with Civic: Organic Zealots

Atualização: 2/abr./2023 às 22:28

8.1.0 Update for Stellaris version 3.7.4 "Canis Minor" - allow homicidal empires to assimilate their main species

Atualização: 17/mar./2023 às 20:45

8.0.0 Update for Stellaris version 3.7 "Canis Minor" - integrated underlying game changes

Atualização: 23/fev./2023 às 21:54

7.0.2 Bugfix: machine deassimilation was not allowed after an empire gained access different form of assimilation - thanks wagnerleung0079

Atualização: 20/fev./2023 às 22:22

7.0.1 Bugfix: adjust tr_synthetics_synthetic_age to account for possible restrictions from Civic: Organic Zealots, courtesy of reporting by MrFunEGUY

Atualização: 8/fev./2023 às 21:50

7.0.0 Move assimilation overhaul (for multi-assimilation) to the more appropriate mod, Assimilate All the Pops

  • This mod is now more compatible with other mods due to fewer overwrites
  • Support cybernetic deassimilation from Civic: Organic Zealots

Atualização: 9/jan./2023 às 23:28

6.0.0 Add support for Civic: Organic Zealots

  • Add a compatibility trigger for other mods to check whether this one is active
  • Consume the compatibility triggers from other mods
  • Remove old compatibility global flag