Black Mesa

Black Mesa

Improved Choreography
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更新于:2021 年 7 月 8 日 上午 8:08

-Restored an unused line in Jackson's story dialogue

更新于:2021 年 6 月 5 日 上午 11:26

-Added fixed Idle_to_Sit_Office_Chair that lines up with Sit_Office_Chair and its derivative sequences

更新于:2021 年 6 月 4 日 下午 10:20

-Added modified retinal scanner animation
-Added classic-style Inbound_TramOpen animation
-Restored an unused line in the Unforseen Consequences scientist introduction

更新于:2021 年 5 月 27 日 下午 7:14

更新于:2021 年 5 月 26 日 下午 7:12

-Changed VPK name to see if it'll affect load order and override Further Data
-Modified sit_armory_to_idle to blend smoothly into idle animation
-Added revamped FAF guard intro scene

更新于:2021 年 5 月 20 日 下午 11:09

-Added guard vs. zombie dynamic interaction
-Reworked zombie eating animations
-Added SFX and alert noise triggers to zombie sequences

更新于:2021 年 5 月 18 日 下午 9:11

-Added reworked animations

更新于:2021 年 5 月 4 日 下午 8:33

-Added choreography fix for Clifford's brush clothing gesture snapping wildly

更新于:2021 年 4 月 18 日 上午 8:03

-Added WGH Silo Door guard scene replacement: the guard should be less twitchy when attacking the zombie in front of him, and has facial expressions when being grabbed

更新于:2021 年 4 月 16 日 下午 6:07

-Added replacements to Further Data intro and wounded scientist scenes (non-functional, sadly, as they don't override the default scenes)
-Tweaked LC Teleporter scientist greeting scene