Black Mesa
Improved Choreography
A apresentar 21-30 de 34 entradas
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Atualização: 8 jul. 2021 às 8:08

-Restored an unused line in Jackson's story dialogue

Atualização: 5 jun. 2021 às 11:26

-Added fixed Idle_to_Sit_Office_Chair that lines up with Sit_Office_Chair and its derivative sequences

Atualização: 4 jun. 2021 às 22:20

-Added modified retinal scanner animation
-Added classic-style Inbound_TramOpen animation
-Restored an unused line in the Unforseen Consequences scientist introduction

Atualização: 27 mai. 2021 às 19:14

Atualização: 26 mai. 2021 às 19:12

-Changed VPK name to see if it'll affect load order and override Further Data
-Modified sit_armory_to_idle to blend smoothly into idle animation
-Added revamped FAF guard intro scene

Atualização: 20 mai. 2021 às 23:09

-Added guard vs. zombie dynamic interaction
-Reworked zombie eating animations
-Added SFX and alert noise triggers to zombie sequences

Atualização: 18 mai. 2021 às 21:11

-Added reworked animations

Atualização: 4 mai. 2021 às 20:33

-Added choreography fix for Clifford's brush clothing gesture snapping wildly

Atualização: 18 abr. 2021 às 8:03

-Added WGH Silo Door guard scene replacement: the guard should be less twitchy when attacking the zombie in front of him, and has facial expressions when being grabbed

Atualização: 16 abr. 2021 às 18:07

-Added replacements to Further Data intro and wounded scientist scenes (non-functional, sadly, as they don't override the default scenes)
-Tweaked LC Teleporter scientist greeting scene