Black Mesa
Improved Choreography
34件中 21-30 を表示
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更新: 2021年7月8日 @ 8時08分

-Restored an unused line in Jackson's story dialogue

更新: 2021年6月5日 @ 11時26分

-Added fixed Idle_to_Sit_Office_Chair that lines up with Sit_Office_Chair and its derivative sequences

更新: 2021年6月4日 @ 22時20分

-Added modified retinal scanner animation
-Added classic-style Inbound_TramOpen animation
-Restored an unused line in the Unforseen Consequences scientist introduction

更新: 2021年5月27日 @ 19時14分

更新: 2021年5月26日 @ 19時12分

-Changed VPK name to see if it'll affect load order and override Further Data
-Modified sit_armory_to_idle to blend smoothly into idle animation
-Added revamped FAF guard intro scene

更新: 2021年5月20日 @ 23時09分

-Added guard vs. zombie dynamic interaction
-Reworked zombie eating animations
-Added SFX and alert noise triggers to zombie sequences

更新: 2021年5月18日 @ 21時11分

-Added reworked animations

更新: 2021年5月4日 @ 20時33分

-Added choreography fix for Clifford's brush clothing gesture snapping wildly

更新: 2021年4月18日 @ 8時03分

-Added WGH Silo Door guard scene replacement: the guard should be less twitchy when attacking the zombie in front of him, and has facial expressions when being grabbed

更新: 2021年4月16日 @ 18時07分

-Added replacements to Further Data intro and wounded scientist scenes (non-functional, sadly, as they don't override the default scenes)
-Tweaked LC Teleporter scientist greeting scene