Black Mesa
Improved Choreography
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Aggiornamento: 8 lug 2021, 8:08

-Restored an unused line in Jackson's story dialogue

Aggiornamento: 5 giu 2021, 11:26

-Added fixed Idle_to_Sit_Office_Chair that lines up with Sit_Office_Chair and its derivative sequences

Aggiornamento: 4 giu 2021, 22:20

-Added modified retinal scanner animation
-Added classic-style Inbound_TramOpen animation
-Restored an unused line in the Unforseen Consequences scientist introduction

Aggiornamento: 27 mag 2021, 19:14

Aggiornamento: 26 mag 2021, 19:12

-Changed VPK name to see if it'll affect load order and override Further Data
-Modified sit_armory_to_idle to blend smoothly into idle animation
-Added revamped FAF guard intro scene

Aggiornamento: 20 mag 2021, 23:09

-Added guard vs. zombie dynamic interaction
-Reworked zombie eating animations
-Added SFX and alert noise triggers to zombie sequences

Aggiornamento: 18 mag 2021, 21:11

-Added reworked animations

Aggiornamento: 4 mag 2021, 20:33

-Added choreography fix for Clifford's brush clothing gesture snapping wildly

Aggiornamento: 18 apr 2021, 8:03

-Added WGH Silo Door guard scene replacement: the guard should be less twitchy when attacking the zombie in front of him, and has facial expressions when being grabbed

Aggiornamento: 16 apr 2021, 18:07

-Added replacements to Further Data intro and wounded scientist scenes (non-functional, sadly, as they don't override the default scenes)
-Tweaked LC Teleporter scientist greeting scene