Garry's Mod
Lua Patcher
Mostrando 11-20 de 62 aportaciones
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Actualización: 19 MAR a las 9:16

Version 3.0.6-rc.1

Actualización: 19 MAR a las 9:13

Version 3.0.5

Actualización: 19 MAR a las 7:11

Version 3.0.4

NULL:Remove now does nothing

Actualización: 18 MAR a las 10:34

Version 3.0.3

net.WriteString now converts argument to string if given a non-string value
ENTITY:SetSkin now does nothing if first argument is nil
Fixed entities incorrectly triggering NULL error prevention measures when IsValid returns false even though they aren't NULL (such as worldspawn)

Actualización: 20 FEB a las 10:23

Version 3.0.2

Indexing and calling a boolean as a function now returns nil

Actualización: 14 OCT 2024 a las 0:56

Version 3.0.1

Fixed Lua Patcher losing track of original Player functions after patching
bit.band(nil) and bit.bor(nil) now return 0

Actualización: 13 OCT 2024 a las 16:28

Downgrade to Version 2.3.2 due to problems relating to TFA Base

Actualización: 13 OCT 2024 a las 7:11

Version 3.0.0

Completely rewrote the addon to make it significantly easier to maintain
Added "lua_patcher_enable" ConVar to undo / redo all patches without needing to reload the map, change this value at your own risk
NULL:SetAnimation, NULL:Spawn and NULL:Activate now do nothing
VMatrix +, - and * operators now do nothing when given a nil value

Actualización: 13 SEP 2024 a las 3:57

Version 2.3.2

NULL:Spawn, NULL:Activate and NULL:SetPhysicsAttacker no longer do anything
NULL:GetPhysicsObject now returns nil

Actualización: 11 SEP 2024 a las 11:17

Version 2.3.1

NULL:SetAngles now does nothing