Garry's Mod

Garry's Mod

Lua Patcher
Showing 11-20 of 62 entries
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Update: 19 Mar @ 9:16am

Version 3.0.6-rc.1

Update: 19 Mar @ 9:13am

Version 3.0.5

Update: 19 Mar @ 7:11am

Version 3.0.4

NULL:Remove now does nothing

Update: 18 Mar @ 10:34am

Version 3.0.3

net.WriteString now converts argument to string if given a non-string value
ENTITY:SetSkin now does nothing if first argument is nil
Fixed entities incorrectly triggering NULL error prevention measures when IsValid returns false even though they aren't NULL (such as worldspawn)

Update: 20 Feb @ 10:23am

Version 3.0.2

Indexing and calling a boolean as a function now returns nil

Update: 14 Oct, 2024 @ 12:56am

Version 3.0.1

Fixed Lua Patcher losing track of original Player functions after patching
bit.band(nil) and bit.bor(nil) now return 0

Update: 13 Oct, 2024 @ 4:28pm

Downgrade to Version 2.3.2 due to problems relating to TFA Base

Update: 13 Oct, 2024 @ 7:11am

Version 3.0.0

Completely rewrote the addon to make it significantly easier to maintain
Added "lua_patcher_enable" ConVar to undo / redo all patches without needing to reload the map, change this value at your own risk
NULL:SetAnimation, NULL:Spawn and NULL:Activate now do nothing
VMatrix +, - and * operators now do nothing when given a nil value

Update: 13 Sep, 2024 @ 3:57am

Version 2.3.2

NULL:Spawn, NULL:Activate and NULL:SetPhysicsAttacker no longer do anything
NULL:GetPhysicsObject now returns nil

Update: 11 Sep, 2024 @ 11:17am

Version 2.3.1

NULL:SetAngles now does nothing