Stellaris
Ethics and Civics Alternative - Redux
76 sonuçtan 11 ile 20 arası gösteriliyor
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Güncelleme: 28 Oca 2022 @ 20:36

Code cleanup and optimisation thanks to a script by Fireprince.

Changed fallen empires to be oligarchic rather than imperial to save confusion over "Ethic Focused" being an option under imperial authority.

Changed elitist snobs AI personality to require the pompous purists civic, too many AI empires were picking that personality.

Güncelleme: 25 Oca 2022 @ 12:22

Fixed stuff in the new "government fix event" that was not happy in the error log.

Güncelleme: 25 Oca 2022 @ 11:57

Forgot to exclude gestalt FE's getting the special FE ethic. The script now avoids that (and will undo that on existing saves).

Güncelleme: 25 Oca 2022 @ 11:11

hopefully, remove opinion modifiers related to capitalists vs socialists from appearing twice.

Added new on_action event to fire at game start, single-player save load and yearly pulse to try and ensure fallen empires (pre and post-awakening), Imperial and Corporate have the correct ethics and remove invalid civics once that's been done.

Güncelleme: 12 Oca 2022 @ 9:19

Fix machine cult spiritualists freaking out about their gods being present.

Güncelleme: 9 Oca 2022 @ 11:36

Refreshed eco categories against Ariphaos patch.
Some minor localisation clean-up so my YAML validator stops complaining.

Güncelleme: 8 Oca 2022 @ 14:18

Fix missing loc for English faction tooltip.

Potentially a change to can_fill_ruler_job game rule. VS Code was showing an uncommitted change.

Güncelleme: 3 Oca 2022 @ 3:30

Refined can_fill_ruler_job game rule. You will actually need to update merger Inny.

Güncelleme: 1 Oca 2022 @ 21:46

Restored old job check scripted trigger rules to the new precalc game rules (note to Inny: should be no need to change what you already did in merger)

Update job condition checks as a result of above change.

Güncelleme: 26 Kas 2021 @ 21:58

Fix errors spotted while updating Empire Governance and Empire United patch.