Stellaris
Ethics and Civics Alternative - Redux
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Actualización: 28 ENE 2022 a las 20:36

Code cleanup and optimisation thanks to a script by Fireprince.

Changed fallen empires to be oligarchic rather than imperial to save confusion over "Ethic Focused" being an option under imperial authority.

Changed elitist snobs AI personality to require the pompous purists civic, too many AI empires were picking that personality.

Actualización: 25 ENE 2022 a las 12:22

Fixed stuff in the new "government fix event" that was not happy in the error log.

Actualización: 25 ENE 2022 a las 11:57

Forgot to exclude gestalt FE's getting the special FE ethic. The script now avoids that (and will undo that on existing saves).

Actualización: 25 ENE 2022 a las 11:11

hopefully, remove opinion modifiers related to capitalists vs socialists from appearing twice.

Added new on_action event to fire at game start, single-player save load and yearly pulse to try and ensure fallen empires (pre and post-awakening), Imperial and Corporate have the correct ethics and remove invalid civics once that's been done.

Actualización: 12 ENE 2022 a las 9:19

Fix machine cult spiritualists freaking out about their gods being present.

Actualización: 9 ENE 2022 a las 11:36

Refreshed eco categories against Ariphaos patch.
Some minor localisation clean-up so my YAML validator stops complaining.

Actualización: 8 ENE 2022 a las 14:18

Fix missing loc for English faction tooltip.

Potentially a change to can_fill_ruler_job game rule. VS Code was showing an uncommitted change.

Actualización: 3 ENE 2022 a las 3:30

Refined can_fill_ruler_job game rule. You will actually need to update merger Inny.

Actualización: 1 ENE 2022 a las 21:46

Restored old job check scripted trigger rules to the new precalc game rules (note to Inny: should be no need to change what you already did in merger)

Update job condition checks as a result of above change.

Actualización: 26 NOV 2021 a las 21:58

Fix errors spotted while updating Empire Governance and Empire United patch.