Stellaris

Stellaris

Special Colonies Overhaul
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Update: 25 Aug, 2023 @ 7:34am

- Changed compatibility scripted_trigger with "Extra Districts" mod.

Update: 15 Jul, 2023 @ 2:10am

Fixed an issue about Resort or Thrall Colony Decisions. Now resort-valid or thrall-valid buildings can be counted correctly.

Update: 13 Jun, 2023 @ 3:38am

- Reintegrated habitat version of special colony capital buildings into reguler ones.
- Changed capital building swap effect. Now new building will be chosen based on how many pop on the colony, not on what capital building there was.
- Relaxed the conditions to designate resort colony. Now buildings which allowed on the resort won't block the decision.
- Relaxed the conditions to designate thrall colony. Same as the resort.

Update: 11 May, 2023 @ 5:07am

Fixed the local governor issue.

Update: 10 May, 2023 @ 6:24am

- Stellaris 3.8.1 hotfix (almost).
Note: On Special Colony notice events, local governor can't be displayed (sector can't have leader scoop). I am figuring it is a Paladox issue.

Update: 6 May, 2023 @ 7:50am

- Now "Scavenger Site" districts block Thrall Colony Desicion.
- Tweaked compatibility code about "Extra Districts" mod.
- Moved inline_script directory, from "SCO" to "building".
- Summarized many of capital building features to inline_script.
- Added scripted triggers for compatibility.

Update: 15 Mar, 2023 @ 3:24am

- Stellaris 3.7 Update.
- One of Breed Facility building conditions was changed.
- One of Special Colonies desination desicions' conditions was changed.

Update: 3 Jan, 2023 @ 8:05pm

- Fixed miner typo in Japanese.
- Streamlined building scripts.

Update: 29 Nov, 2022 @ 4:51am

Hotfix for Ver 3.6.

Update: 26 Nov, 2022 @ 12:46am

- Fixed resort capitals are enabled on PD habitats.
- Rework on Convict job. 5 decisions set planet modifiers, and the PM manage what Convicts produce (minelals, foods, society research, unity or amenities).