Stellaris
Special Colonies Overhaul
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Mis à jour le : 12 sept. 2023 à 2h32

Updated for Stellaris 3.9.

Mis à jour le : 25 aout 2023 à 7h34

- Changed compatibility scripted_trigger with "Extra Districts" mod.

Mis à jour le : 15 juil. 2023 à 2h10

Fixed an issue about Resort or Thrall Colony Decisions. Now resort-valid or thrall-valid buildings can be counted correctly.

Mis à jour le : 13 juin 2023 à 3h38

- Reintegrated habitat version of special colony capital buildings into reguler ones.
- Changed capital building swap effect. Now new building will be chosen based on how many pop on the colony, not on what capital building there was.
- Relaxed the conditions to designate resort colony. Now buildings which allowed on the resort won't block the decision.
- Relaxed the conditions to designate thrall colony. Same as the resort.

Mis à jour le : 11 mai 2023 à 5h07

Fixed the local governor issue.

Mis à jour le : 10 mai 2023 à 6h24

- Stellaris 3.8.1 hotfix (almost).
Note: On Special Colony notice events, local governor can't be displayed (sector can't have leader scoop). I am figuring it is a Paladox issue.

Mis à jour le : 6 mai 2023 à 7h50

- Now "Scavenger Site" districts block Thrall Colony Desicion.
- Tweaked compatibility code about "Extra Districts" mod.
- Moved inline_script directory, from "SCO" to "building".
- Summarized many of capital building features to inline_script.
- Added scripted triggers for compatibility.

Mis à jour le : 15 mars 2023 à 3h24

- Stellaris 3.7 Update.
- One of Breed Facility building conditions was changed.
- One of Special Colonies desination desicions' conditions was changed.

Mis à jour le : 3 janv. 2023 à 20h05

- Fixed miner typo in Japanese.
- Streamlined building scripts.

Mis à jour le : 29 nov. 2022 à 4h51

Hotfix for Ver 3.6.