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This mod replaces four game objects related to Penal Colonies:
decision_penal_colony - decision to enact a Penal Colony
col_penal - Penal Colony designation
penal_colony - static modifier for Penal Colonies
penal_colony_other_planets - static modifier that decreases crime on other planets
And it overrides three scripted triggers related to capitol buildings:
has_upgraded_capital
has_major_upgraded_capital
has_fully_upgraded_capital
And finally it overrides the planet_jobs (Jobs) economic category in order to create multipliers for
inmate production.
Sorry to replay, but I added @is_SCO_enabled scripted variable.
Thanks!
To be honest, I am not so convinced by the idea of dividing Penal Colony into two Designations (Servitude and Segregation). Should I re-integrated them, to make Penal Colony great again?
I am planning a change about Penal Colony, because Stellaris 3.13 brought many changes on it.
Sorry to reply too late. I didn't get new comment notices (did I missed some setting?).
As a hotfix, I add "fire_only_once = yes" to 6 announce events (each colony type has 2 events, with-envoy one and without-envoy one).
If 2 @tier5unityreward Unity is too much still, I will put more full-fledged fix.
すみません、コメント通知が来てなかったので、今まで気が付きませんでした。
他のmodのアップデートもあるので対応はしばらく後になりますが、メッセージイベントのONOFFを管理できる政策を追加しようと思います。
OFFにしたらメッセージイベントによる報酬も消えてしまうと思いますが……
他国がリゾート、奴隷、流刑地惑星を指定した時のメッセージが煩わしいのですがゲームオプションのメッセージタブからオンオフ出来るようにしてもらえないでしょうか?