Stellaris
Special Colonies Overhaul
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Atualização: 12 set. 2023 às 2:32

Updated for Stellaris 3.9.

Atualização: 25 ago. 2023 às 7:34

- Changed compatibility scripted_trigger with "Extra Districts" mod.

Atualização: 15 jul. 2023 às 2:10

Fixed an issue about Resort or Thrall Colony Decisions. Now resort-valid or thrall-valid buildings can be counted correctly.

Atualização: 13 jun. 2023 às 3:38

- Reintegrated habitat version of special colony capital buildings into reguler ones.
- Changed capital building swap effect. Now new building will be chosen based on how many pop on the colony, not on what capital building there was.
- Relaxed the conditions to designate resort colony. Now buildings which allowed on the resort won't block the decision.
- Relaxed the conditions to designate thrall colony. Same as the resort.

Atualização: 11 mai. 2023 às 5:07

Fixed the local governor issue.

Atualização: 10 mai. 2023 às 6:24

- Stellaris 3.8.1 hotfix (almost).
Note: On Special Colony notice events, local governor can't be displayed (sector can't have leader scoop). I am figuring it is a Paladox issue.

Atualização: 6 mai. 2023 às 7:50

- Now "Scavenger Site" districts block Thrall Colony Desicion.
- Tweaked compatibility code about "Extra Districts" mod.
- Moved inline_script directory, from "SCO" to "building".
- Summarized many of capital building features to inline_script.
- Added scripted triggers for compatibility.

Atualização: 15 mar. 2023 às 3:24

- Stellaris 3.7 Update.
- One of Breed Facility building conditions was changed.
- One of Special Colonies desination desicions' conditions was changed.

Atualização: 3 jan. 2023 às 20:05

- Fixed miner typo in Japanese.
- Streamlined building scripts.

Atualização: 29 nov. 2022 às 4:51

Hotfix for Ver 3.6.