Space Engineers

Space Engineers

Water Mod
Se afișează 11-20 din 162 intrări
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Actualizare: 7 ian. 2024 @ 14:53

Actualizare: 7 ian. 2024 @ 14:13

Version 3.20
* Oxygen is no longer infinite underwater

Actualizare: 10 oct. 2023 @ 7:37

Version 3.19
* Fix collection rate command

Actualizare: 17 iun. 2023 @ 10:32

Version 3.18
* Fix splash effects not working on DS
* Fix threading issue with blocks that use FunctionalAboveWater/FunctionalUnderWater
* Increase visibility of water blast particle
* Fix boat wakes
* Reenable boat wakes
* Boat wakes are affected by currents, waves
* Grid impacts are affected by currents, waves
* Splashes are affected by currents, waves
* Fix center of buoyancy being a few frames delayed on large ships
* Fix `/wfog` not saving
* Fix relative grid velocity resetting when near a subgrid

Actualizare: 29 apr. 2023 @ 14:21

Version 3.17
* JWaterOld is now the default water texture
* Fix texture not changing correctly with /wtexture
* Increase reflectivity
* Fix small collectors not collecting ice with low collection rates

Actualizare: 15 apr. 2023 @ 5:14

Version 3.16
* Water is reflective (1.202 fixed billboard reflections)
* Fix crash on Torch servers
* Remove a file

Actualizare: 9 apr. 2023 @ 11:23

Actualizare: 9 apr. 2023 @ 6:47

Actualizare: 9 apr. 2023 @ 5:51

Version 3.15
* Fixed implicit numeric precision loss
* Render optimizations
* Fixed commands being case sensitive
* New angular drag model that is affected by bounding box shape
* Fixed drag issue on large grids
* Fixed physics issue when converting static grids
* Fixed drag issue on tiny grids
* Increased min reflectivity of water fresnel effect
* Fixed issue with GetDepthSquared
* Fixed fish trying to become land animals near beaches

Actualizare: 22 ian. 2023 @ 15:56