Space Engineers

Space Engineers

Water Mod
A apresentar 11-20 de 162 entradas
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Atualização: 7 jan. 2024 às 14:53

Atualização: 7 jan. 2024 às 14:13

Version 3.20
* Oxygen is no longer infinite underwater

Atualização: 10 out. 2023 às 7:37

Version 3.19
* Fix collection rate command

Atualização: 17 jun. 2023 às 10:32

Version 3.18
* Fix splash effects not working on DS
* Fix threading issue with blocks that use FunctionalAboveWater/FunctionalUnderWater
* Increase visibility of water blast particle
* Fix boat wakes
* Reenable boat wakes
* Boat wakes are affected by currents, waves
* Grid impacts are affected by currents, waves
* Splashes are affected by currents, waves
* Fix center of buoyancy being a few frames delayed on large ships
* Fix `/wfog` not saving
* Fix relative grid velocity resetting when near a subgrid

Atualização: 29 abr. 2023 às 14:21

Version 3.17
* JWaterOld is now the default water texture
* Fix texture not changing correctly with /wtexture
* Increase reflectivity
* Fix small collectors not collecting ice with low collection rates

Atualização: 15 abr. 2023 às 5:14

Version 3.16
* Water is reflective (1.202 fixed billboard reflections)
* Fix crash on Torch servers
* Remove a file

Atualização: 9 abr. 2023 às 11:23

Atualização: 9 abr. 2023 às 6:47

Atualização: 9 abr. 2023 às 5:51

Version 3.15
* Fixed implicit numeric precision loss
* Render optimizations
* Fixed commands being case sensitive
* New angular drag model that is affected by bounding box shape
* Fixed drag issue on large grids
* Fixed physics issue when converting static grids
* Fixed drag issue on tiny grids
* Increased min reflectivity of water fresnel effect
* Fixed issue with GetDepthSquared
* Fixed fish trying to become land animals near beaches

Atualização: 22 jan. 2023 às 15:56