Space Engineers

Space Engineers

Water Mod
Ergebnisse 11–20 von 162
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Update: 7. Jan. 2024 um 14:53

Update: 7. Jan. 2024 um 14:13

Version 3.20
* Oxygen is no longer infinite underwater

Update: 10. Okt. 2023 um 7:37

Version 3.19
* Fix collection rate command

Update: 17. Juni 2023 um 10:32

Version 3.18
* Fix splash effects not working on DS
* Fix threading issue with blocks that use FunctionalAboveWater/FunctionalUnderWater
* Increase visibility of water blast particle
* Fix boat wakes
* Reenable boat wakes
* Boat wakes are affected by currents, waves
* Grid impacts are affected by currents, waves
* Splashes are affected by currents, waves
* Fix center of buoyancy being a few frames delayed on large ships
* Fix `/wfog` not saving
* Fix relative grid velocity resetting when near a subgrid

Update: 29. Apr. 2023 um 14:21

Version 3.17
* JWaterOld is now the default water texture
* Fix texture not changing correctly with /wtexture
* Increase reflectivity
* Fix small collectors not collecting ice with low collection rates

Update: 15. Apr. 2023 um 5:14

Version 3.16
* Water is reflective (1.202 fixed billboard reflections)
* Fix crash on Torch servers
* Remove a file

Update: 9. Apr. 2023 um 11:23

Update: 9. Apr. 2023 um 6:47

Update: 9. Apr. 2023 um 5:51

Version 3.15
* Fixed implicit numeric precision loss
* Render optimizations
* Fixed commands being case sensitive
* New angular drag model that is affected by bounding box shape
* Fixed drag issue on large grids
* Fixed physics issue when converting static grids
* Fixed drag issue on tiny grids
* Increased min reflectivity of water fresnel effect
* Fixed issue with GetDepthSquared
* Fixed fish trying to become land animals near beaches

Update: 22. Jan. 2023 um 15:56