Stellaris
Glassing Mod
Affichage des entrées 1-10 sur 21
< 1  2  3 >
Mis à jour le : 22 nov. 2020 à 22h12

Mis à jour le : 30 oct. 2020 à 12h52

Mis à jour le : 31 aout 2020 à 11h51

Glassing or nuking now ensures that colonies are destroyed

Mis à jour le : 22 aout 2020 à 3h05

Glassing now only removes surface environment modifiers.

Had to specifically add code to remove certain modifiers. Therefore, the mod will need to be updated if Paradox adds new modifers or changes the name of existing ones.

Mis à jour le : 22 aout 2020 à 2h44

Glassing a planet removes all blockers, buildings, districts, and modifiers.

Nuking a planet removes all buildings and districts.

Mis à jour le : 22 aout 2020 à 2h29

May now terraform glassed planets once you research the vanilla terraforming technology.
Cost: 100000 energy
Time: 50 years


Mis à jour le : 18 aout 2020 à 6h33

Current Features:
Require policy change to permit glassing or nuking.
Glassing costs: energy and gas.
Nuking costs: alloys and volatile motes.
Given option to glass or nuke when planet devastation at 80%.

Significant deterioration of opinion with victims of glassing and their federation members.
Opinion deterioration of opinion with xenophiles and preserving empires for destroying primitive civilizations.
Victims of nuking gain pop ethics growth of militarism and xenophobe.

Disabled Parasite feature for potential future mods.

To Do:
Terraforming glassed planets
Add deposits for glassed planets without affecting deposit spawns at the beginning of the game.
War exhaustion does not seem to be working.

Mis à jour le : 17 aout 2020 à 13h08

Under Development: UNFINISHED VERSION

Mis à jour le : 17 aout 2020 à 13h05

Under Development: UNFINISHED VERSION

Mis à jour le : 17 aout 2020 à 1h47

Added Parasite Bombardment.
Must enable bombardment policy to use doomsday weapons.