Stellaris

Stellaris

AlphaMod: Civic Virtues (2.6)
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Update: 10 May, 2020 @ 8:20am

Version matching with core mod.
Removed ethics restrictions of Criminal Heritage, and left authority restrictions only.

Update: 30 Apr, 2020 @ 6:53am

Added three new civics for Hive Minds. See new slide for details.
Changed Criminal Heritage civic blurb.

Update: 28 Apr, 2020 @ 11:43am

  • Decoupled Crime Heritage from Corporate authority.
  • Corporate tab is now a Foreign Office tab.
  • Branch buildings are now Foreign Operations.
  • Increased Foreign Operations slots from 4 to 8.
  • Changed pop requirement to unlock slots from 25 to 20.
  • Changed initial Foreign Operations slots unlocked upon opening a Foreign Office from 0 to 1.
  • Changed Trade Value factor on Energy production from Foreign Offices from 0.5 to 0.25.
  • Over-rode crime events so AIs cannot shut-down player foreign offices.
  • Over-rode Crime Deal decision to cost wealth and to be used by the AI.

Update: 17 Apr, 2020 @ 6:32am

Version matching with AlphaMod.

Update: 12 Apr, 2020 @ 5:14am

Version matching with AlphaMod.

Update: 6 Apr, 2020 @ 2:53pm

Version matching with AlphaMod.

Update: 4 Apr, 2020 @ 10:41am

Fixed a bunch of start techs for civics that weren't being given at game start. Please note this fix is not retroactive. Start a new game.

Update: 3 Apr, 2020 @ 10:39am