Stellaris

Stellaris

AlphaMod: Civic Virtues (2.6)
1-8 van 8 items weergegeven
Update: 10 mei 2020 om 8:20

Version matching with core mod.
Removed ethics restrictions of Criminal Heritage, and left authority restrictions only.

Update: 30 apr 2020 om 6:53

Added three new civics for Hive Minds. See new slide for details.
Changed Criminal Heritage civic blurb.

Update: 28 apr 2020 om 11:43

  • Decoupled Crime Heritage from Corporate authority.
  • Corporate tab is now a Foreign Office tab.
  • Branch buildings are now Foreign Operations.
  • Increased Foreign Operations slots from 4 to 8.
  • Changed pop requirement to unlock slots from 25 to 20.
  • Changed initial Foreign Operations slots unlocked upon opening a Foreign Office from 0 to 1.
  • Changed Trade Value factor on Energy production from Foreign Offices from 0.5 to 0.25.
  • Over-rode crime events so AIs cannot shut-down player foreign offices.
  • Over-rode Crime Deal decision to cost wealth and to be used by the AI.

Update: 17 apr 2020 om 6:32

Version matching with AlphaMod.

Update: 12 apr 2020 om 5:14

Version matching with AlphaMod.

Update: 6 apr 2020 om 14:53

Version matching with AlphaMod.

Update: 4 apr 2020 om 10:41

Fixed a bunch of start techs for civics that weren't being given at game start. Please note this fix is not retroactive. Start a new game.

Update: 3 apr 2020 om 10:39