Stellaris
AlphaMod: Civic Virtues (2.6)
Mostrando 1-8 de 8 aportaciones
Actualización: 10 MAY 2020 a las 8:20 a. m.

Version matching with core mod.
Removed ethics restrictions of Criminal Heritage, and left authority restrictions only.

Actualización: 30 ABR 2020 a las 6:53 a. m.

Added three new civics for Hive Minds. See new slide for details.
Changed Criminal Heritage civic blurb.

Actualización: 28 ABR 2020 a las 11:43 a. m.

  • Decoupled Crime Heritage from Corporate authority.
  • Corporate tab is now a Foreign Office tab.
  • Branch buildings are now Foreign Operations.
  • Increased Foreign Operations slots from 4 to 8.
  • Changed pop requirement to unlock slots from 25 to 20.
  • Changed initial Foreign Operations slots unlocked upon opening a Foreign Office from 0 to 1.
  • Changed Trade Value factor on Energy production from Foreign Offices from 0.5 to 0.25.
  • Over-rode crime events so AIs cannot shut-down player foreign offices.
  • Over-rode Crime Deal decision to cost wealth and to be used by the AI.

Actualización: 17 ABR 2020 a las 6:32 a. m.

Version matching with AlphaMod.

Actualización: 12 ABR 2020 a las 5:14 a. m.

Version matching with AlphaMod.

Actualización: 6 ABR 2020 a las 2:53 p. m.

Version matching with AlphaMod.

Actualización: 4 ABR 2020 a las 10:41 a. m.

Fixed a bunch of start techs for civics that weren't being given at game start. Please note this fix is not retroactive. Start a new game.

Actualización: 3 ABR 2020 a las 10:39 a. m.