Stellaris
AlphaMod: Civic Virtues (2.6)
Exibindo entradas 1–8 de 8
Atualização: 10/mai./2020 às 8:20

Version matching with core mod.
Removed ethics restrictions of Criminal Heritage, and left authority restrictions only.

Atualização: 30/abr./2020 às 6:53

Added three new civics for Hive Minds. See new slide for details.
Changed Criminal Heritage civic blurb.

Atualização: 28/abr./2020 às 11:43

  • Decoupled Crime Heritage from Corporate authority.
  • Corporate tab is now a Foreign Office tab.
  • Branch buildings are now Foreign Operations.
  • Increased Foreign Operations slots from 4 to 8.
  • Changed pop requirement to unlock slots from 25 to 20.
  • Changed initial Foreign Operations slots unlocked upon opening a Foreign Office from 0 to 1.
  • Changed Trade Value factor on Energy production from Foreign Offices from 0.5 to 0.25.
  • Over-rode crime events so AIs cannot shut-down player foreign offices.
  • Over-rode Crime Deal decision to cost wealth and to be used by the AI.

Atualização: 17/abr./2020 às 6:32

Version matching with AlphaMod.

Atualização: 12/abr./2020 às 5:14

Version matching with AlphaMod.

Atualização: 6/abr./2020 às 14:53

Version matching with AlphaMod.

Atualização: 4/abr./2020 às 10:41

Fixed a bunch of start techs for civics that weren't being given at game start. Please note this fix is not retroactive. Start a new game.

Atualização: 3/abr./2020 às 10:39