Stellaris

Stellaris

~ StarNet AI
Visar 91–100 av 591 poster
< 1 ... 8  9  10  11  12 ... 60 >
Uppdatering: 30 nov, 2021 @ 1:56

Uppdatering: 29 nov, 2021 @ 13:53

Found a flaw in my industry district scripts. Found a few cases when GA AI wasn't building ships because they weren't needed despite staying at max alloy and as a result crashing the market price.

Changes:

Districts, Ship_types, Ai_budget.

Uppdatering: 24 nov, 2021 @ 16:07

Added some more ascension perk changes, intended to make AI more likely to take at least one of the good lategame scaling perks.

Changed files:

Ascension perks.

Uppdatering: 24 nov, 2021 @ 14:46

Minor economy changes (luxury housing were built in a few cases where holotheatre was a better idea). Increased priority of prosperity tradition tree, few small ascension perks changes.

Changed files:

Buildings, ascension perks, tradition_categories.

Uppdatering: 24 nov, 2021 @ 12:05

Uppdatering: 24 nov, 2021 @ 11:33

Uppdatering: 24 nov, 2021 @ 11:16

AI was picking Interstellar Dominion way too much for my taste.

Changes:
Ascension perks, traditions.

Uppdatering: 22 nov, 2021 @ 17:38

Bureaucratic designation was missing from habitats.

Changes:

Colony_types.

Uppdatering: 22 nov, 2021 @ 11:17

Small terraforming-related change.

Changed files:
ai_budgets.

Uppdatering: 22 nov, 2021 @ 10:57

Ecumenopolis industrial designation was missing.

Changed files:
colony_types.