Stellaris
~ StarNet AI
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Обновление: 30 ноем. 2021 в 1:56

Обновление: 29 ноем. 2021 в 13:53

Found a flaw in my industry district scripts. Found a few cases when GA AI wasn't building ships because they weren't needed despite staying at max alloy and as a result crashing the market price.

Changes:

Districts, Ship_types, Ai_budget.

Обновление: 24 ноем. 2021 в 16:07

Added some more ascension perk changes, intended to make AI more likely to take at least one of the good lategame scaling perks.

Changed files:

Ascension perks.

Обновление: 24 ноем. 2021 в 14:46

Minor economy changes (luxury housing were built in a few cases where holotheatre was a better idea). Increased priority of prosperity tradition tree, few small ascension perks changes.

Changed files:

Buildings, ascension perks, tradition_categories.

Обновление: 24 ноем. 2021 в 12:05

Обновление: 24 ноем. 2021 в 11:33

Обновление: 24 ноем. 2021 в 11:16

AI was picking Interstellar Dominion way too much for my taste.

Changes:
Ascension perks, traditions.

Обновление: 22 ноем. 2021 в 17:38

Bureaucratic designation was missing from habitats.

Changes:

Colony_types.

Обновление: 22 ноем. 2021 в 11:17

Small terraforming-related change.

Changed files:
ai_budgets.

Обновление: 22 ноем. 2021 в 10:57

Ecumenopolis industrial designation was missing.

Changed files:
colony_types.