Stellaris
~ StarNet AI
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Actualización: 30 NOV 2021 a las 1:56 a. m.

Actualización: 29 NOV 2021 a las 1:53 p. m.

Found a flaw in my industry district scripts. Found a few cases when GA AI wasn't building ships because they weren't needed despite staying at max alloy and as a result crashing the market price.

Changes:

Districts, Ship_types, Ai_budget.

Actualización: 24 NOV 2021 a las 4:07 p. m.

Added some more ascension perk changes, intended to make AI more likely to take at least one of the good lategame scaling perks.

Changed files:

Ascension perks.

Actualización: 24 NOV 2021 a las 2:46 p. m.

Minor economy changes (luxury housing were built in a few cases where holotheatre was a better idea). Increased priority of prosperity tradition tree, few small ascension perks changes.

Changed files:

Buildings, ascension perks, tradition_categories.

Actualización: 24 NOV 2021 a las 12:05 p. m.

Actualización: 24 NOV 2021 a las 11:33 a. m.

Actualización: 24 NOV 2021 a las 11:16 a. m.

AI was picking Interstellar Dominion way too much for my taste.

Changes:
Ascension perks, traditions.

Actualización: 22 NOV 2021 a las 5:38 p. m.

Bureaucratic designation was missing from habitats.

Changes:

Colony_types.

Actualización: 22 NOV 2021 a las 11:17 a. m.

Small terraforming-related change.

Changed files:
ai_budgets.

Actualización: 22 NOV 2021 a las 10:57 a. m.

Ecumenopolis industrial designation was missing.

Changed files:
colony_types.