Stellaris

Stellaris

~ StarNet AI
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Update: 30 Nov, 2021 @ 1:56am

Update: 29 Nov, 2021 @ 1:53pm

Found a flaw in my industry district scripts. Found a few cases when GA AI wasn't building ships because they weren't needed despite staying at max alloy and as a result crashing the market price.

Changes:

Districts, Ship_types, Ai_budget.

Update: 24 Nov, 2021 @ 4:07pm

Added some more ascension perk changes, intended to make AI more likely to take at least one of the good lategame scaling perks.

Changed files:

Ascension perks.

Update: 24 Nov, 2021 @ 2:46pm

Minor economy changes (luxury housing were built in a few cases where holotheatre was a better idea). Increased priority of prosperity tradition tree, few small ascension perks changes.

Changed files:

Buildings, ascension perks, tradition_categories.

Update: 24 Nov, 2021 @ 12:05pm

Update: 24 Nov, 2021 @ 11:33am

Update: 24 Nov, 2021 @ 11:16am

AI was picking Interstellar Dominion way too much for my taste.

Changes:
Ascension perks, traditions.

Update: 22 Nov, 2021 @ 5:38pm

Bureaucratic designation was missing from habitats.

Changes:

Colony_types.

Update: 22 Nov, 2021 @ 11:17am

Small terraforming-related change.

Changed files:
ai_budgets.

Update: 22 Nov, 2021 @ 10:57am

Ecumenopolis industrial designation was missing.

Changed files:
colony_types.