Stellaris

Stellaris

~ StarNet AI
Showing 381-390 of 591 entries
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Update: 29 Feb, 2020 @ 8:57am

Small strategic resources tweak (made AI stockpile a bit more before spending so they can build expensive ships/buildings).

Update: 28 Feb, 2020 @ 10:41am

Update: 22 Feb, 2020 @ 2:17pm

Small bugfixes (species rights, events).

Update: 13 Feb, 2020 @ 10:26am

country_types changes (slight AI fleet composition change).

PDX fixed a federation fleet bug which means that fleets no longer has to be 100% battleships and I think the current setup would be a bit better

Update: 31 Jan, 2020 @ 4:43pm

Small AI market usage tweaks. (common/strategic_resources).

Update: 30 Jan, 2020 @ 1:44am

Update: 30 Jan, 2020 @ 1:04am

Fixed a very modbreaking typo (thanks, Droiyan7 (Yi, JoonHo) ).

Update: 26 Jan, 2020 @ 3:55am

Many bugfixes addressing issues reported by Volcary. This includes AI not taking ambitions, AI mismanaging market and budgets.

Update: 23 Jan, 2020 @ 11:36pm

Fixed lithoid hiveminds being able to change their food policies when they were not supposed to.

Update: 20 Jan, 2020 @ 11:14pm

AI will now build shipyards even at chokepoints.

This prevents one of the problematic failures when AI wouldn't build any modules at all.