Stellaris

Stellaris

~ StarNet AI
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Update: 10 Jan, 2020 @ 8:55pm

Buildings changes, District Changes, Spending changes.

Made sure ai doesn't try to build districts to solve unemployment if this unemployment is a specialist unemployment. Changed weights of some buildings to react to specialist unemployment a bit better.

Fixed one of the sources of the build theater -- destroy theater loop (some may remain, it's not the first time that loop occurs).

Made AI increase their energy allowance a bit when they have too many alloys in the stockpile (AI wasn't upgrading starbases due to low energy allowance sometimes. This can't fix it completely, but should help).

Update: 6 Jan, 2020 @ 6:58pm

Fixed AI using regenerative nanite armour when they don't have nanites.

Update: 2 Jan, 2020 @ 3:14pm

Used TechSY730's improved colony types (it also fixes the AE colony type selections).

Update: 26 Dec, 2019 @ 9:16pm

common/Ascenscion_perks changes.

For people with Utopia and no Megacorp megastructures weren't unlocked properly.

Update: 10 Dec, 2019 @ 8:31am

Fixed lithoids not getting the bioreactor tech.

Update: 4 Dec, 2019 @ 8:17am

Small district changes.

Update: 29 Nov, 2019 @ 11:40pm

Building weight changes.

Update: 26 Nov, 2019 @ 5:59pm

Building weight changes.

Update: 24 Nov, 2019 @ 3:15pm

Building weight changes.

Update: 23 Nov, 2019 @ 12:15pm

Building bugfix (lithoids weren't able to build bioreactors.)