Counter-Strike 2

Counter-Strike 2

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Aggiornamento: 17 feb 2015, 18:46

-Pixelwalk fix

Aggiornamento: 8 gen 2015, 15:32

-Fixed minor exploit

Aggiornamento: 30 lug 2014, 14:07

Aggiornamento: 30 lug 2014, 13:55

-Fixed visibility exploit around pipe at mid.
-More translation fixes.
-Fixed multiple one-way wallbanging issues.
-Made catwalks wallbangable.
-Fixed issue where grenades would get stuck on thin wall panels.
-Smoothed movement around generator for less abrupt movement restriction.
-Improved readability around Quad.
-Further improved readability at Heaven.

Aggiornamento: 19 lug 2014, 4:37

-Slightly increased vent lighting
-Minor but important change to shadowing in some rooms

Aggiornamento: 18 lug 2014, 7:26

-Added solidity to gates in b halls and ct garage to allow for nade creativity
-Improved readability in B heaven
-Improved readability by quad
-Improved lighting by forklift
-Improved prop-consistency by quad by adding more rigid edges
-Increased visibility in vent
-Fixed missing texture issues
-Fixed various lighting issues
-Fixed texture translation issues (or so we believe -- let us know)
-Added clipping to prevent an exploit boost

Aggiornamento: 11 dic 2013, 9:49

-Fixed decoy/smoke grenade spam bug in multiple areas

Aggiornamento: 6 nov 2013, 12:20

-Fixed buggy wallbangs at A main and B halls
-Fixed issue with dropping bomb behind spools in mid warehouse

Aggiornamento: 4 nov 2013, 20:25

Aggiornamento: 9 ott 2013, 1:24

-Fixed cubemaps